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| | style = "vertical-align:top;"| {{AirControlSystem | | | style = "vertical-align:top;"| {{AirControlSystem |
| | Map = 3-5 FGK FINAL | | | Map = 3-5 FGK FINAL |
− | | Fleet = CL + 4DD + (DD/CAV/AV) | + | | Fleet = CL + 4DD + (DD/AV) |
| | AS = 35 | | | AS = 35 |
| | Notes = Enemy has no air power prior to final form | | | Notes = Enemy has no air power prior to final form |
| }} | | }} |
| | style = "vertical-align:top;"| {{AirControlSystem | | | style = "vertical-align:top;"| {{AirControlSystem |
− | | Map = 3-5 via H | + | | Map = 3-5 via H (Final / Post-clear) |
| | Fleet = Any CV(L) | | | Fleet = Any CV(L) |
| | AS = 381 | | | AS = 381 |
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| |} | | |} |
| * To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''. The map will reset at midnight JST at the beginning of every month. | | * To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''. The map will reset at midnight JST at the beginning of every month. |
− | **The map will also stay in ''Final Form'' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for easier time, as doing them post-clear can make the job much harder. | + | **The map will also stay in '''Final Form''' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for easier time, as doing them post-clear can make the job much harder. |
| * LoS requirement : For G-K '''≥ 28 F33 Cn4''', for H-K : '''≥ ~40 F33 Cn4''' | | * LoS requirement : For G-K '''≥ 28 F33 Cn4''', for H-K : '''≥ ~40 F33 Cn4''' |
| * Middle route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL 2DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags that can potentially damage any of your ships. | | * Middle route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL 2DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags that can potentially damage any of your ships. |