Changes

16 bytes removed ,  5 years ago
m
Line 512: Line 512:  
=== Tips ===
 
=== Tips ===
 
*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
 
*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
*Path to the boss node is very randomized on this map and there is no known fixed path, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times.
+
*Path to the boss node is very randomized on this map, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times.
 
*Some important factors regarding the branching that can be noted are:
 
*Some important factors regarding the branching that can be noted are:
 
**SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M
 
**SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M
**BBVs have an increased chance of hitting dead end node near the boss node, but can still reach boss node.
   
**All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes.
 
**All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes.
    
<br/>'''Recommended Fleet'''
 
<br/>'''Recommended Fleet'''
 +
*'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD (J-N path is guaranteed)'''
 +
*'''1 (F)BB(V)/CV(L/B) 1 CL 4 CA(V) (J-N path is guaranteed)'''
 
* '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD'''
 
* '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD'''
 
* '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
 
* '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
739

edits