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| * Small sized ships=DD,CL?CLT? | | * Small sized ships=DD,CL?CLT? |
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− | '''Tips''' | + | You are required to '''sink''' the flagship at boss node 4 times to clear the map. The reward for clearing the map is '''100 points''' and a '''medal.''' Boss's HP Bar will reset at midnight at the beginning of each month. |
− | * You are required to SINK the flagship at boss node 4 times to clear the map.
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− | * Reward for clearing the map is '''100 points''' and a '''medal.'''
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− | * Boss's HP Bar will reset at Midnight at the beginning of each month.
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| * A certain amount of [[Line_of_Sight#Effective_Line_of_Sight_.28new_formula.29|ELoS]] (new equation) is required to reach the boss node | | * A certain amount of [[Line_of_Sight#Effective_Line_of_Sight_.28new_formula.29|ELoS]] (new equation) is required to reach the boss node |
| **Below 57.2 will not go H to L | | **Below 57.2 will not go H to L |
| **At least 70.4 guarantees H to L | | **At least 70.4 guarantees H to L |
| ** All LOS values stated here refer to the new LOS formula (NOT the newer LOS33 formula) | | ** All LOS values stated here refer to the new LOS formula (NOT the newer LOS33 formula) |
− | * There are three routes to the boss node:
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− | ** North route, 3 battles (A-D-H-L)
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− | ** South route, 3 battles (B-E-H-L)
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− | ** South route, 4 battles (B-E-I-L)
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| + | ===Tips=== |
| + | There are three routes to the boss node: |
| * '''South route, 3 battles (B-E-H-L)''': | | * '''South route, 3 battles (B-E-H-L)''': |
| ** Only two battles before the boss node | | ** Only two battles before the boss node |
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| *** Use either 2 CA or 2 CAV. Mixing CA/CAV can lead to I instead of H | | *** Use either 2 CA or 2 CAV. Mixing CA/CAV can lead to I instead of H |
| *** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended | | *** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended |
| + | ** Pros: |
| + | *** Fairly cheap, with easy AS |
| + | *** Guaranteed boss routing |
| + | ** Cons: |
| + | *** 2 DDs are needed for guaranteed branching |
| + | *** Relatively well-leveled ships are recommended for dealing with the boss |
| * '''South route, 4 battles (B-E-I-L)''': | | * '''South route, 4 battles (B-E-I-L)''': |
| ** Three battles before the boss node | | ** Three battles before the boss node |
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| **** Using BBV instead of BB | | **** Using BBV instead of BB |
| **** Using CAV instead of CA | | **** Using CAV instead of CA |
| + | ** Pros: |
| + | *** Strong chance of successfully killing the boss |
| + | *** Low chance of being forced to retreat |
| + | ** Cons: |
| + | *** Chance of getting sent off course |
| + | *** Extremely expensive |
| * '''North route, 3 battles (A-D-H-L)''': | | * '''North route, 3 battles (A-D-H-L)''': |
| ** Only two battles before the boss node. The second node is a night battle node | | ** Only two battles before the boss node. The second node is a night battle node |
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| *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting | | *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting |
| *** Double attack setups (both day and night) are recommended for consistency | | *** Double attack setups (both day and night) are recommended for consistency |
− | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier. As always, weigh the risk of bringing a searchlight. | + | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier. |
− | *** There is no need to bring specialized night-fighting sets such as torpedoes, the enemies are | + | ** Pros: |
− | **'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' | + | *** Relatively cheap, especially if using destroyers |
− | ***Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL
| + | *** Relatively easier at lower levels |
− | ***The main consideration for this quest is achieving an LOS of about 60 with 4DDs in the fleet
| + | ** Cons: |
− | ****Aiming for guaranteed boss routing with over 70 LOS often leaves you with no room for double attack setups on the DDs to successfully kill the boss at night
| + | *** High leveled ships are required |
− | ****Seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their stated LoS
| + | *** Night battle node can force retreats easily, especially at high levels. |
− | ****[http://wikiwiki.jp/kancolle/?%C6%EE%C0%BE%BD%F4%C5%E7%B3%A4%B0%E8#rd2a2bfe| Seaplanes with a slot size of 0 still contribute LoS]
| + | |
− | ***The best DDs to choose are those with good LoS (Akatsuki, Fubuki, etc.), or those with high attack power (Yuudachi, Ayanami, etc.)
| + | |
− | ***For your CL, you have the choice of [[Abukuma Kai Ni]], [[Jintsuu Kai Ni]], or [[Ooyodo]]
| + | ;'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' |
− | ****Abukuma comes with a strong opening torpedo
| + | *Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL |
− | ****Jintsuu has the highest raw power of any CL in the game, and is a strong choice if [[Zara]] is used
| + | *The main consideration for this quest is achieving an LOS of about 60 with 4DDs in the fleet |
− | ****Ooyodo has the highest base LoS of the CLs, and comes with a fourth slot to carry an extra seaplane
| + | **Aiming for guaranteed boss routing with over 70 LOS often leaves you with no room for double attack setups on the DDs to successfully kill the boss at night |
− | ****Yuubari is an option as well, as she can carry seaplanes in her fourth slot (No, don't ask how a slot of no seaplanes can scout)
| + | **Seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their stated LoS |
− | ***The CAs are a choice of a Kai 2 Myoukou-Class, [[Choukai Kai Ni]], [[Zara]]-Class, or pre-K2 Tone-Class
| + | **[http://wikiwiki.jp/kancolle/?%C6%EE%C0%BE%BD%F4%C5%E7%B3%A4%B0%E8#rd2a2bfe| Seaplanes with a slot size of 0 still contribute LoS] |
− | ****Myoukou K2s and Choukai Kai 2 are simply strong all-round, with good LoS and excellent offensive and defensive stats.
| + | *The best DDs to choose are those with good LoS (Akatsuki, Fubuki, etc.), or those with high attack power (Yuudachi, Ayanami, etc.) |
− | ****[[Zara]] or [[Pola]] are other possibilities, as they can carry seaplane bombers, enabling you to take AS at the first and boss node. [[Abukuma]] doesn't benefit from artillery spotting though.
| + | *For your CL, you have the choice of [[Abukuma Kai Ni]], [[Jintsuu Kai Ni]], or [[Ooyodo]] |
− | ****If you don't have either of those groups or are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs.
| + | **Abukuma comes with a strong opening torpedo |
− | * '''In Summary:'''
| + | **Jintsuu has the highest raw power of any CL in the game, and is a strong choice if [[Zara]] is used |
− | ** North route, 3 battles (A-D-H-L):
| + | **Ooyodo has the highest base LoS of the CLs, and comes with a fourth slot to carry an extra seaplane |
− | *** (+) Relatively cheap, especially if using destroyers
| + | **Yuubari is an option as well, as she can carry seaplanes in her fourth slot (No, don't ask how a slot of no seaplanes can scout) |
− | *** (+) "Relatively" easier at lower levels
| + | *The CAs are a choice of a Kai 2 Myoukou-Class, [[Choukai Kai Ni]], [[Zara]]-Class, or pre-K2 Tone-Class |
− | *** (-) Very well levelled ships are required
| + | **Myoukou K2s and Choukai Kai 2 are simply strong all-round, with good LoS and excellent offensive and defensive stats. |
− | *** (-) Night battle node can force retreats easily, especially at high levels.
| + | **[[Zara]] or [[Pola]] are other possibilities, as they can carry seaplane bombers, enabling you to take AS at the first and boss node. [[Abukuma]] doesn't benefit from artillery spotting though. |
− | *** (-) Night battling at the boss is almost always a necessity
| + | **If you don't have either of those groups or are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs. |
− | ** South route, 3 battles (B-E-H-L):
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− | *** (+) Fairly cheap, with easy AS
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− | *** (+) Guaranteed boss routing
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− | *** (-) 2 DDs are needed for guaranteed branching
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− | *** (-) Relatively well-levelled ships are recommended for dealing with the boss
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− | ** South route, 4 battles (B-E-I-L):
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− | *** (+) Strong chance of successfully killing the boss
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− | *** (+) Low chance of being forced to retreat
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− | *** (-) Chance of random offrouting
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− | *** (-) Extremely expensive
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |