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| ** South route, 3 battles (B-E-H-L) | | ** South route, 3 battles (B-E-H-L) |
| ** South route, 4 battles (B-E-I-L) | | ** South route, 4 battles (B-E-I-L) |
− | * North route, 3 battles (A-D-H-L):
| + | |
− | ** Only two battles before the boss node. The second node is a night battle node
| + | * '''South route, 3 battles (B-E-H-L)''': |
− | ** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship (Monthly [[Quests#Bm7|Bm7]]).
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− | *** No BB(V) or CV(L) are allowed on this route.
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− | *** Two ships need to be each equipped with a [[Drum Canister]] in order to guarantee going to node A
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− | *** It's possible to bring 0-2 CLT
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− | **** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase. On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage. | |
− | **** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels
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− | *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
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− | *** Double attack setups (both day and night) are recommended for consistency
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− | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier.
| |
− | * South route, 3 battles (B-E-H-L):
| |
| ** Only two battles before the boss node | | ** Only two battles before the boss node |
| ** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL | | ** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL |
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| *** Use either 2 CA or 2 CAV. Mixing CA/CAV can lead to I instead of H | | *** Use either 2 CA or 2 CAV. Mixing CA/CAV can lead to I instead of H |
| *** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended | | *** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended |
− | * South route, 4 battles (B-E-I-L): | + | * '''South route, 4 battles (B-E-I-L)''': |
| ** Three battles before the boss node | | ** Three battles before the boss node |
| ** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL | | ** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL |
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| **** Using BBV instead of BB | | **** Using BBV instead of BB |
| **** Using CAV instead of CA | | **** Using CAV instead of CA |
− | *When doing the Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7), it is recommended to equip Seaplane Bombers on [[Zara]] if you own her. This will increase your chances of completing the quest since she grants your fleet an opportunity to launch double attacks at the boss node. | + | * '''North route, 3 battles (A-D-H-L)''': |
− | * Summary: | + | ** Only two battles before the boss node. The second node is a night battle node |
| + | ** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship (Monthly [[Quests#Bm7|Bm7]]). |
| + | *** No BB(V) or CV(L) are allowed on this route. |
| + | *** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A |
| + | *** It's possible to bring 0-2 CLT |
| + | **** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase. On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage. |
| + | **** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels |
| + | *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting |
| + | *** Double attack setups (both day and night) are recommended for consistency |
| + | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier. |
| + | *** There is no need to bring specialized night-fighting sets such as torpedoes, the enemies are |
| + | **'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' |
| + | ***Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL |
| + | ***it is recommended to equip Seaplane Bombers on [[Zara]] if you own her. This will increase your chances of completing the quest since she grants your fleet an opportunity to launch double attacks at the boss node. |
| + | * '''Summary:''' |
| ** North route, 3 battles (A-D-H-L): | | ** North route, 3 battles (A-D-H-L): |
− | *** (+) low resource consumption & repair costs | + | *** (+) Relatively cheap, especially if using destroyers |
− | *** (+) hardly any bauxite lost | + | *** (+) |
− | *** (-) fairly difficult night battle node | + | *** (-) Very well levelled ships are required |
− | *** (-) high-level CA(V)s needed to deal with the boss node | + | *** (-) Night battle node can force retreats easily, especially at high levels. |
| + | *** (-) Night battling at the boss is almost always a necessity |
| ** South route, 3 battles (B-E-H-L): | | ** South route, 3 battles (B-E-H-L): |
− | *** (+) low resource consumption & repair costs | + | *** (+) Fairly cheap, with easy AS |
− | *** (+) no night battle node | + | *** (+) Guaranteed boss routing |
− | *** (-) 2 DD are needed due to branching rules; enemy BBs can damage them easily | + | *** (-) 2 DDs are needed for guaranteed branching |
− | *** (-) high-level ships are needed to deal with normal nodes and the boss | + | *** (-) Relatively well-levelled ships are recommended for dealing with the boss |
| ** South route, 4 battles (B-E-I-L): | | ** South route, 4 battles (B-E-I-L): |
− | *** (+) strong fleet with low chance of forced retreat due to heavy damage | + | *** (+) Strong chance of successfully killing the boss |
− | *** (+) no night battle node | + | *** (+) Low chance of being forced to retreat |
− | *** (-) always a chance of dead-ending (If LoS equipment doesn't meet level requirement) | + | *** (-) Chance of random offrouting |
− | *** (-) high resource consumption & repair costs | + | *** (-) Extremely expensive |
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |