Changes

Line 283: Line 283:  
*Meet '''ANY''' of the following to go to D
 
*Meet '''ANY''' of the following to go to D
 
**Fleet contains AO
 
**Fleet contains AO
**DE >= 4
+
**DE 4
 
*Go to E if fleet only contains SS(V)
 
*Go to E if fleet only contains SS(V)
*80% to D if fleet contains AV and DD+DE >= 4
+
*80% to D if fleet contains AV and DD+DE 4
 
*Otherwise, random routing
 
*Otherwise, random routing
   Line 291: Line 291:  
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
 
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
 
*Meet '''ANY''' of the following to go to J
 
*Meet '''ANY''' of the following to go to J
**DD >= 4
+
**DD 4
**Fleet contains CL and DD+DE >= 4
+
**Fleet contains CL and DD+DE 4
 
*Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
 
*Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
    
|H/storm -> G/resource, I/empty, J =  
 
|H/storm -> G/resource, I/empty, J =  
 
*Go to G if fleet contains AO
 
*Go to G if fleet contains AO
*Go to J if fleet contains CL and DD >= 2, or fleet contains AV
+
*Go to J if fleet contains CL and DD 2, or fleet contains AV
 
*Otherwise
 
*Otherwise
**If DD >= 3, random routing (Very small chance for I)
+
**If DD 3, random routing (Very small chance for I)
**If DD <= 2, random routing (Very small chance for G)
+
**If DD 2, random routing (Very small chance for G)
 
}}
 
}}
  
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