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**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
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**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to F.
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*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
   
*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
 
*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
 
**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
 
**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
 
** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.  
 
** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.  
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* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
 +
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to I.
 +
*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
 +
**A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
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;Sparkling
 
;Sparkling
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
 
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
 
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
 
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
 
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
**Critically, this levelling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the Ka-Elite at node 1, guaranteeing your flag an MVP
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**Critically, this levelling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
 
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
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