Changes

Line 506: Line 506:  
;Sparkling
 
;Sparkling
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL that has the ability to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL that has the ability to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
*Recommended Sparkling Fleet: [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] Capable 1 DD/CL  as Flagship + 2-3 throwaway LV 1 DDs (to save cost) or low level DDs that will not do more damage compared to your [[Combat#Anti-Sub_Warfare|Pre-emptive ASW]] DD.
+
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is preferable but not mandatory) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
**By doing this, you can basically sparkle your [[Combat#Anti-Sub_Warfare|Pre-emptive ASW]] DD while not taking almost no damage at all.
+
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
**Simply score an S Rank Node A and a an A Rank on Node B, then retreat from the map afterwards. This should be enough to allow your allow your flagship to get the sparkle effect just like one can do on 1-1.
+
**Critically, this levelling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the Ka-Elite at node 1, guaranteeing your flag an MVP
 +
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
  
793

edits