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* '''The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)'''
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* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
 
* Reaching node N '''7 times''' clears the map.
 
* Reaching node N '''7 times''' clears the map.
 
** You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
 
** You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
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** The map will be relocked at the beginning of each month until you have completed 1-5 for the month.
 
** The map will be relocked at the beginning of each month until you have completed 1-5 for the month.
 
** Clearing this map rewards you with '''1 [[Seasonal/Present Box 2014|Present Box]] & 75 ranking points'''. No medal.
 
** Clearing this map rewards you with '''1 [[Seasonal/Present Box 2014|Present Box]] & 75 ranking points'''. No medal.
* '''The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)'''
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* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
   
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
 
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
 
** Which means that if your fleet has no ship that can attack during Aerial Combat, you will automatically get a D Defeat (see [[Combat#Victory_Conditions|1st D Defeat condition]]) unless you enter night combat (which is just a normal night battle).
 
** Which means that if your fleet has no ship that can attack during Aerial Combat, you will automatically get a D Defeat (see [[Combat#Victory_Conditions|1st D Defeat condition]]) unless you enter night combat (which is just a normal night battle).
 
*There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
 
*There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
 
**Because Node N (the node after node B and D) is the End Node, you may advance with a Heavy Damaged Ship from node B or D without risking any of your ships.
 
**Because Node N (the node after node B and D) is the End Node, you may advance with a Heavy Damaged Ship from node B or D without risking any of your ships.
::*Obviously, this doesn't work when the flagship is heavily damaged. However, if the flagship is equipped with either [[Repair Team]] or [[Repair Goddess]], the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
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**Obviously, this doesn't work when the flagship is heavily damaged. However, if the flagship is equipped with either [[Repair Team]] or [[Repair Goddess]], the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
 
**Because Node N is not considered to be a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that requires you to reach a boss node.
 
**Because Node N is not considered to be a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that requires you to reach a boss node.
 
*Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
 
*Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
 
**Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
 
**Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
 
*The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
 
*The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
:*Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
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**Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
:*Node F is air-battle only.
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**Node F is air-battle only.
::*Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.  
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***Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.  
::*This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
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***This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
::*You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
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***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
    
=== Tips ===
 
=== Tips ===
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