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Phase 3 Objectives - Shima Striking Force
 
Phase 3 Objectives - Shima Striking Force
 
* Sink CV Water Demon
 
* Sink CV Water Demon
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===E-6===
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'''Tips'''<br>
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'''Tagging Rules'''[[File:2018WinterPurpleTag.png|thumb|right]] <br>[[File:2018WinterGreenTag.png|thumb|right]]
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* Untagged Ships that partake in '''E-6''' will be given the  <font color="Purple">'''Shima Fleet Tag'''</font>
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* <font color="Purple">'''Shima Fleet Tagged Members'''</font> will begin from '''Starting Point 1'''.
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* Mixed tags on '''Easy and Very Easy difficulty''' will begin from '''Starting Point 1'''.
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* <font color="Green">'''Kurita Fleet Tagged Members'''</font> will begin from '''Starting Point 2'''.
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* If you need to add in additional <font color="Green">'''Kurita Fleet Tagged Ships'''</font> to use for the '''Phase 2''' of the operation, you will need to sortie them to '''E-2 or E-4 first''' so they can tagged with the <font color="Green">'''Kurita Fleet Tag'''</font>.
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'''E6 Objectives'''
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E6 contains mutiple objectives that need to be comlpleted depending of the difficulty level. Objectives will be listed in order of difficulties.
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Phase 1 Objectives - <font color="Purple">'''Shima Striking Force'''</font>
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* Defeat boss gauge at Node U, '''[[Seaplane Tender Princess]]''' ('''all difficulties''')
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**…and Reach Node I ('''Easy''')
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**…and S-rank I and reach node K ('''Med''')
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***…and A-Rank K ('''Hard''')
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Phase 2 Objectives - <font color="Green">'''Kurita Striking Force'''</font>
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* Defeat boss gauge at node V, '''[[Battleship Princess Kai]]''' ('''all''')
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**…And obtain AS against an LBAS raid ('''1 on Med, 3 on Hard''')
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Phase 3 Objectives - <font color="Purple">'''Shima Striking Force'''</font>
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* Sink '''[[Aircraft Carrier Water Demon]]'''
    
'''Required Ships'''<br>
 
'''Required Ships'''<br>
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'''Phase 1 - AV Hime'''
 
'''Phase 1 - AV Hime'''
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AV Hime will require the use of the Shima fleet (Purple). This phase is relatively simple and straightforward.
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2DD Mandatory, Fast mandatory.
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AV Hime will require the use of the Shima fleet (Purple). This phase is relatively straightforward.
    
Attaining AS here is completely impractical (504 FP) if not impossible, as it would require the sacrifice of Nachi and Ashigara, removing bombers from LBAS for fighters, and more.
 
Attaining AS here is completely impractical (504 FP) if not impossible, as it would require the sacrifice of Nachi and Ashigara, removing bombers from LBAS for fighters, and more.
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Key Pointers:
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* Nachi and Ashigara are highly recommended for their post-cap firepower bonuses, as are most historical ships.
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* The Littorio-Class are  also excellent here for their ability to attain AS (they are capable of carrying Seaplane Fighters) when unopposed
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* A submarine may be utilized to divert fire, however, as a fast fleet is a requirement, a boiler+turbine combination is mandatory
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** The SS may be retreated without consequence. As sparkling a submarine is extremely cheap and submarines benefit greatly proportionately from the extra evasion when sparkled, it is highly recommended that you sparkle the SSV.
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** This can be done extremely cheaply at E5
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The final composition of the fleet would therefore look along the lines of: SSV 2FBB 2CA 3DD
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* ASW bombers may be sent to node H to increase the consistency of reaching the boss node
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* Node O checks for 2DD, an FCF may therefore be used prior to or at node O if you would still have at least 2DDs remaining
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The boss node of E6 Phase 1 contains AV hime, due to the historical bonuses and the presence of the friend fleet, finishing this phase should be relatively simple
    
'''Phase 2 - BB Hime Kai'''
 
'''Phase 2 - BB Hime Kai'''
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BB Hime requires the use of the Kurita fleet (Green), this phase is arguably the hardest of the three due to the extreme durability of the boss.
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BB Hime requires the use of the Kurita fleet (Green), this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss.
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'''Node V - BB Hime Kai'''
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BB Hime Kai represents most of the challenge in clearing E6; this is largely due to two factors, her extreme durability, and the lack of a friend fleet.
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* This is a prime area for using TCIs
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** Do not neglect the flagship cut-in rate bonus. On ships without luck modifications (e.g. Naganami K2), the use of skilled lookouts is worth consideration/
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** Ideally, the CA used should be TCI capable, Myoukou in particular comes with a high base luck good night battle power. Luckmodded Choukai or Maya would be ideal for this map.
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** TCIs on a CLT, however, is still not recommended, they may, however, be moved further up the shelling order, ahead of a capped TCI ship
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'''Phase 3 - CV Water Demon'''
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Key Pointers
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'''Phase 1 - CV Water Demon'''
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* As with Phase 1, the FCF should only be used at (or prior to) node O if your fleet would have at least 2DDs after withdrawing one
    
{{clear}}
 
{{clear}}
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