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#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''for more details, consult [[Winter 2017 Event#E-3|E-3]]''')
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#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''For more details, consult [[Winter 2017 Event#E-3|E-3]]''')
#Additinoally, there is a quest-based debuff that targets the E-3 boss armor. ('''as above, see [[Winter 2017 Event#E-3|E-3]]''')
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#Additionally, there is a quest-based debuff that targets the E-3 boss' armor. ('''As above, see [[Winter 2017 Event#E-3|E-3]]''')
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')
  
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