Changes
→E-4: Fixed things. Lots of things.
** Clearing on Easy (丙): [[Katori]]
** Clearing on Easy (丙): [[Katori]]
|branching =
|branching =
*At least 2DD is REQUIRED to reach the boss.
*At least 2 DD are REQUIRED.
*CLT rules:
*Start to A/B/E:
**2 or more CLT goes to A.
**2 or more CLT goes to A.
**Having CLT may send you from H to I (night battle).
**All fast and 2+ CV(L) will go to A.
**All fast, 1 CV(L) and 3DD or 1CL+2DD will go to A.
*All fast fleet + 1 or more CV goes to A.
**CL, 4DD and a CLT, CA(V) or DD goes directly to E (maelstrom).
*CL, 4DD and a CLT or CA(V) goes directly to E (maelstrom).
**Otherwise B.
*2FBB, 2DD, CLT and CV goes BFHIK
*B to D/F:
**All fast and no CV, CVL or CLT will go to D.
**[[Naka]] or [[Agano]] will guarantee B to D. [[Maikaze]] and [[Nowaki]] together also guarantees B to D.
**[[Naka]] or [[Agano]] will guarantee B to D. [[Maikaze]] and [[Nowaki]] together also guarantees B to D.
** 1 BB, 1 FBB, 1 BBV, naka, 2 DD will go B-D-G-I-K
***Unless no CLT, no CV, no CVL or no slow speed.
** 2 FBB, 2CA(V), 2DD will go B-D-G-I-K
**Otherwise F.
** 2CA, 2CAV, 2DD will go B-D-G-I-K
*H to J/I:
**2 CV(L) goes to J.
**2 BBV goes to J?
**Otherwise I.
*LOS checks at I and J.
|tips =
|tips =
*E node Maelstrom, B node no battle, G is an easy transport node, and I node Night Battle.
*E node Maelstrom, B node no battle, G is an easy transport node, and I node Night Battle.
*Heavy AA on boss, using heavy AA CV's like Taihou or Kaga reccomended.
*The boss has a lot of fighters and good bombers, so using large capacity CVs like Taihou or Kaga is recommended.
*47 ELOS Hardmode confirmed to reach boss.
*Hard: 47 ELOS confirmed to reach boss.
*The boss node flagship [[Aircraft Carrier Princess]] has 150 armor and 350 endurance, thus it is unlikely she will be damaged heavily without artillery spotting, strong night battle setups, or critical hits.
*High luck stat DD (''e.g.'' [[Yukikaze]], [[Shigure]], [[Ayanami]]) are very useful for cut-in attack during night battle.
*Destroyers equipped for AA cut-in and double attack are good when placed towards the top of the formation.
*High luck stat DD (ex: [[Yukikaze]], [[Hatsushimo]]) is very useful for cut-in attack during night battle.
*Especially for Hard difficulty, boss node support expedition is strongly recommended.
*Especially for Hard difficulty, boss node support expedition is strongly recommended.
* The boss BGM is [海色] the Opening theme of the anime, However will start from a different stanza than the one used in E-3
*Fighter Air Power
**Hard: 228 for superiority at boss & about 113 for parity.
**Medium: 231 for superiority at boss & about 113 for parity.
**Easy: 183 for superiority at boss & about 82 for parity.
**Keep in mind there are air battles along any route which will reduce fighters from their initial counts, especially for single CV fleets.
**At least air parity is recommended to prevent enemy artillery spotting and reduce opening airstrike damage.
Recommended Formations:
*Middle routes
**2BB 2DD 2CV (include a slow battleship). BFHJK route.
**2BB 2DD CV CLT (include a slow battleship). BFHIK route.
*South route (AA cut-ins and boss support recommended)
**2DD BB(slow) CLT CV Agano or Naka
**Maikaze Nowaki BB(slow) BB CLT CV
**4CA(V) 2DD
**2FBB 2CA(V) 2DD
*Northern routes are not recommended.
* The boss BGM is [海色] the Opening theme of the anime. However, it starts from a different stanza than the one used in E-3.
|dropsA = [[Michishio]], [[Shiratsuyu]], [[Tatsuta]], [[Yuudachi]]
|dropsA = [[Michishio]], [[Shiratsuyu]], [[Tatsuta]], [[Yuudachi]]
|dropsB = No battle node
|dropsB = No battle node