Changes

Minor change to the Tips on Command Fleet Facility. Added a warning about the E->H branching and using the facility for node C.
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|tips =  
 
|tips =  
 
* [[Battleship Princess]] at node H and I can always send your ship back home with 1 shot. Sparkling your ships is strongly recommended.
 
* [[Battleship Princess]] at node H and I can always send your ship back home with 1 shot. Sparkling your ships is strongly recommended.
*Having Oyodo's Command Fleet Facility may help to continue instead being forced to retreat from [[Battleship Princess]] if there is only one ship in the first fleet that is in red
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*Having Ooyodo's Command Fleet Facility is helpful for getting to the boss node if someone in either fleet (except flagships) goes red, especially on the pre-boss nodes. Beware that on a C->E->H->K route, escorting a DD back on node C will cause E->F instead of E->H as E->H requires 3 DD and no CLT.
 
* 4 FBB + 1 CV + Akitsumaru (1st fleet) and 1 CL + 1 CLT + 4 DD (2nd fleet) will go either A->B->F->H->K or C->E->F->H->K (random).  4 battles total either way.
 
* 4 FBB + 1 CV + Akitsumaru (1st fleet) and 1 CL + 1 CLT + 4 DD (2nd fleet) will go either A->B->F->H->K or C->E->F->H->K (random).  4 battles total either way.
 
* 2 FBB + 2 CAV + 2 CVL (1st fleet) and 1 CL + 1 CA + 4 DD (2nd fleet) will go C->E->H->K.  This is only 3 battles total and is probably the shortest route to boss.  Though there is a fuel maelstrom at E.
 
* 2 FBB + 2 CAV + 2 CVL (1st fleet) and 1 CL + 1 CA + 4 DD (2nd fleet) will go C->E->H->K.  This is only 3 battles total and is probably the shortest route to boss.  Though there is a fuel maelstrom at E.
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