Changes
some addition on 5-3 section
* 2 Wildcards that will not fulfill any branching rule above
* 2 Wildcards that will not fulfill any branching rule above
<u>Equipment:</u>
<u>Equipment:</u>
* Flagship –ASW (Sonar + Depth Charge combo)
* Flagship – ASW (Sonar + Depth Charge combo)
* CVL
* CVL
** Enough fighters for AS (81)
** Enough fighters for AS (81)
* retreat after first battle.
* retreat after first battle.
* Slow fleet has 80% chance to go to submarine node
* Slow fleet has 80% chance to go to submarine node
B. As submarines cannot other subs, your subs won't be damaged, this will result in Rank D Defeat. D Rank gives''' 840 XP '''to flagship and 280 to other ships. Night battle between two submarine fleets finishes very quickly.
B. As submarines cannot attack other subs, your subs won't be damaged, this will result in Rank D Defeat. D Rank gives''' 840 XP '''to flagship and 280 to other ships. Night battle between two submarine fleets finishes very quickly.
* If sent to node C, submarine will need to be repaired (low level submarines are very cheap and quick to repair)
* If sent to node C, submarine will need to be repaired (low level submarines are very cheap and quick to repair)
<u>Pros:</u>
<u>Pros:</u>