Changes

some addition on 5-3 section
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* 2 Wildcards that will not fulfill any branching rule above
 
* 2 Wildcards that will not fulfill any branching rule above
 
<u>Equipment:</u>
 
<u>Equipment:</u>
* Flagship –ASW (Sonar + Depth Charge combo)
+
* Flagship – ASW (Sonar + Depth Charge combo)
 
* CVL
 
* CVL
 
** Enough fighters for AS (81)
 
** Enough fighters for AS (81)
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* retreat after first battle.
 
* retreat after first battle.
 
* Slow fleet has 80% chance to go to submarine node
 
* Slow fleet has 80% chance to go to submarine node
B. As submarines cannot other subs, your subs won't be damaged, this will result in Rank D Defeat. D Rank gives''' 840 XP '''to flagship and 280 to other ships. Night battle between two submarine fleets finishes very quickly.
+
B. As submarines cannot attack other subs, your subs won't be damaged, this will result in Rank D Defeat. D Rank gives''' 840 XP '''to flagship and 280 to other ships. Night battle between two submarine fleets finishes very quickly.
 
* If sent to node C, submarine will need to be repaired (low level submarines are very cheap and quick to repair)
 
* If sent to node C, submarine will need to be repaired (low level submarines are very cheap and quick to repair)
 
<u>Pros:</u>
 
<u>Pros:</u>
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