Changes
3-2-A Pros and Cons. Additions to 5-4-A Pros and Cons, slight changes to Overview and Guide.
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
[[File:2-4 Map.jpg|thumb|400x400px]]
[[File:2-4 Map.jpg|thumb|400x400px]]
<u>Overview</u>: A map that's not too difficult for low level admirals who have the right vessels. This map is generally for leveling ships that are armor and firepower heavy. Eg CA(V), BB(V), CV(L). The node offers a decent amount of exp at the cost of morale so be aware of that. Not as effective as 3-2 so use it as a leveling spot with the goal of clearing 2-4 to advance to 3-2.
<u>Overview</u>: A map that's not too difficult for low level admirals who have the right vessels. This map is generally for leveling ships that are armor and firepower heavy. Eg CA(V), BB(V), CV(L). The node offers a decent amount of exp at the cost of morale so be aware of that. Not as effective as 3-2 so use it as a leveling spot with the goal of clearing 2-4 to advance to 3-2.
<u>Suggested Composition</u>: Place the ship you want to level as flagship (CV or BB recommended). Try to include 1 BB to enter second shelling phase. Include CV/L with bombers to reduce the enemy numbers and allow artillery spotting.
<u>Suggested Composition</u>: Place the ship you want to level as flagship (CV or BB recommended). Try to include 1 BB to enter second shelling phase. Include CV/L with bombers to reduce the enemy numbers and allow artillery spotting.
<u>Alternate Composition</u>: Use a BB or CV (blue planes) as flagship. Fill the rest of the slots with spare CA drops.
<u>Alternate Composition</u>: Use a BB or CV (blue planes) as flagship. Fill the rest of the slots with spare CA drops.
<u>Tips</u>:
<u>Tips</u>:
* Try to utilize artillery spotting if possible. (e.g. 1 seaplane + 2 main guns). Refer to [http://kancolle.wikia.com/wiki/Combat#Combat_Equipment_Setups Combat] guide for more details on equipment setups.
* Try to utilize artillery spotting if possible. (e.g. 1 seaplane + 2 main guns). Refer to [http://kancolle.wikia.com/wiki/Combat#Combat_Equipment_Setups Combat] guide for more details on equipment setups.
* When using carriers and battleships, don't bother sticking them into the repair docks until they hit minor damage to moderate damage. Since minor damage could easily result in a 1hr timer, just bucket them after some damage. Take note that light damage does not put a disadvantage on ships. Only moderate damage does.
* When using carriers and battleships, don't bother sticking them into the repair docks until they hit minor damage to moderate damage. Since minor damage could easily result in a 1hr timer, just bucket them after some damage. Take note that light damage does not put a disadvantage on ships. Only moderate damage does.
* Enemy fleet does not have any air power, so there is no need for fighter (green) planes: Use torpedo (blue) and dive (red) bombers instead.
* Enemy fleet does not have any air power, so there is no need for fighter (green) planes: Use torpedo (blue) and dive (red) bombers instead.
<u>Overview</u>:
<u>Overview</u>:
<div class="mw-collapsible-content">[[File:3-2 Map.jpg|right|World 3-2|400x400px]]An extremely safe and resource friendly node to farm on. Because all of the enemy ships for each pattern are either CL or DD, this is the perfect place to allow a sub to tank all of their attacks. This way, you only have to repair<u> </u>your sub once it hits red!
<div class="mw-collapsible-content">[[File:3-2 Map.jpg|right|World 3-2|400x400px]]An extremely safe and resource friendly node to farm on. Because all of the enemy ships for each pattern are either CL or DD, this is the perfect place to allow a sub to tank all of their attacks. This way, you only have to repair<u> </u>your sub once it hits red!
Note: Your other ships can still take damage for the torpedo phase if you don't lower all of the enemy fleet's ships to at least Moderately Damaged.
Note: Your other ships can still take damage for the torpedo phase if you don't lower all of the enemy fleet's ships to at least Moderately Damaged.
<u>Pros:</u>
*Low repair cost.
*Allows for a large freedom when choosing the composition.
*High experience considering it's easy difficulty.
<u>Cons:</u>
*Can and will get boring after a while.
*Not optimal for DD or CL as the flagship MVP target, as they have difficulty gaining MVP. Both can be used in the grinding fleet, however.
</div>
</div>
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): 2~'''3''']:
'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): 2~'''3''']:
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']:
'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']:
* If you intend to reach the boss after 2<sup>nd</sup> node, ensure better fighter planes equipped (i.e. Reppuu/Shiden Kai 2) to handle air superiority and better guns for shelling.
* If you intend to reach the boss after 2<sup>nd</sup> node, ensure better fighter planes equipped (i.e. Reppuu/Shiden Kai 2) to handle air superiority and better guns for shelling.
<u>Pros</u>:
<u>Pros</u>:
* Easy for medium-level ships.
* Easy for medium-level ships.
* Higher base XP.
* Higher base XP.
* All submarine enemy fleet always ensures flagship MVP with sparkle.
* All submarine enemy fleet always ensures flagship MVP with sparkle.
<u>Cons</u>:
<u>Cons</u>:
* 1~2 flagship CA on first node.
* 1~2 flagship CA on first node.
* 1 flagship CV/BB on third node.
* 1 flagship CV/BB on third node.
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''5-3''': [Base XP: '''400''', Node(s): '''1''']:
'''5-3''': [Base XP: '''400''', Node(s): '''1''']:
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
<div class="mw-collapsible-content">[[File:Map5-4.jpg|thumb|400x400px]]<u>Overview</u>:
<div class="mw-collapsible-content">[[File:Map5-4.jpg|thumb|400x400px]]<u>Overview</u>:
Boasting one of the highest Base XP, the first node of 5-4 is still quite manageable. Out of 3 enemy compositions only 2 can not be tanked with an SS. This makes 5-4A one of the best spots to level up the expensive Yamato class. A few CA can be brought along for levels as well.
Boasting one of the highest Base XP, the first node of 5-4 is still quite manageable. Out of 3 enemy compositions only 2 can not be tanked completely with an SS. This makes 5-4A one of the best spots to level up the expensive Yamato class. A few CA can be brought along for levels as well.
<u>Suggested Composition</u>: Yamato-class, 2 CA or CL, 2 CVL, 1 SS.
<u>Suggested Composition</u>: Yamato-class, 2 CA or CL, 2 CVL, 1 SS.
* 3 CV, 3SS
* 3 CV, 3SS
<u>Guide:</u>
<u>Guide:</u>
* 2 CV/L are required for branching to easier A node. 72 Air power will assure AS+. Can use axillary equipment like torpedo bulges or turbines, radars, boilers, recon planes for other slots.
* 2 CV/L are required for branching to easier A node. 72 Air power will assure AS+. It is recommended to use 1-2 torpedo bombers on each CV(L) to ensure the enemy fleet is wiped by the end of shelling phase. [[Ryuusei]] or slightly lower grade plane will suffice. Can use axillary equipment like torpedo bulges or turbines, radars, boilers, recon planes for other slots.
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
* Use 4 or 6 sets of CV/L and cycle ships to regenerate morale.
* Use 4 or 6 sets of CV/L and cycle ships to regenerate morale.
* Double line increases accuracy
* Double line increases accuracy
Pros:
Pros:
* High XP rate makes it efficient to level higher cost ships.
* High XP rate makes it efficient to level higher cost ships and multiple ships at the same time. For those looking to Kai their Maruyu for luck modernization, this is especially notable and allows one to get maximum advantage of her tanking potential while leveling her to Kai fast.
* Low repair cost such as in 3-2-A. While ships other than the SS can get heavily damaged, it is not very common.
* Able to level SLOW ships, such as the Yamato-class, Nagato-class or BBV. Allows for more freedom when choosing composition when compared to traditional 5-4 A-E-H-M-O grinding.
Cons:
Cons:
* Cycling ships to regenerate morale is advisable.
* Cycling ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
* Can get quite tedious.
* More difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
</div>
</div>
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
* Using spare level 1 ship drops can help reduce the cost of sorties. This is usually used with the objective of focusing XP on a single ship as it takes other slots away from being able to gain XP. When the ship is heavily damaged or runs out of supplies (fuel/ammo), they can be used as modernization fodder or scrapped. <u>Examples:</u>
* Using spare level 1 ship drops can help reduce the cost of sorties. This is usually used with the objective of focusing XP on a single ship as it takes other slots away from being able to gain XP. When the ship is heavily damaged or runs out of supplies (fuel/ammo), they can be used as modernization fodder or scrapped. <u>Examples:</u>
** Spare BB can be used (e.g Map 3-2A) to grant double shelling without having to resupply them.
** Spare BB can be used (e.g Map 3-2A) to grant double shelling without having to resupply them.
** BB/CV + spare ships can be used in 2-4
** BB/CV + spare ships can be used in 2-4
*HQ XP increases the most when you achieve victory at a boss node.
*HQ XP increases the most when you achieve victory at a boss node.
* Earlier on, It can help to try to reduce HQ XP gain as certain maps like event maps can get more difficult at certain HQ tiers.
* Earlier on, It can help to try to reduce HQ XP gain as certain maps like event maps can get more difficult at certain HQ tiers.
* More details on the topic can be found on the [[Experience and Rank|Experience and Rankings]] page.
* More details on the topic can be found on the [[Experience and Rank]]ings page.
==== Artillery Spotting ====
==== Artillery Spotting ====
* Artillery spotting helps increase the chances of doing damage and the amount of damage done.
* Artillery spotting helps increase the chances of doing damage and the amount of damage done.
* Achieve air superiority an air phase to utilize it.
* Achieve air superiority an air phase to utilize it.
* Double attack, Mixed and Cut-in will vary damage outputs.
* Double attack, Mixed and Cut-in will vary damage outputs.
* Typically put Double attack (with Radar) or Mixed (AP) on the ship you want to MVP.
* Typically put Double attack (with Radar) or Mixed (AP) on the ship you want to MVP.
* Cut-in setup can be good for supporting ships as it helps boost accuracy and damage slightly but does not have chance for high amounts of damage like the other modes.
* Cut-in setup can be good for supporting ships as it helps boost accuracy and damage slightly but does not have chance for high amounts of damage like the other modes.
==== Carrier Equipment Configuration ====
==== Carrier Equipment Configuration ====
* Torpedo bombers tend to do more damage on average. Dive bombers have more consistent damage.
* Torpedo bombers tend to do more damage on average. Dive bombers have more consistent damage.
* Both contribute similar amounts to shelling damage (Dive bomb stat adds +2 firepower and Torpedo stat adds 1.5 firepower).
* Both contribute similar amounts to shelling damage (Dive bomb stat adds +2 firepower and Torpedo stat adds 1.5 firepower).
* You can place torpedo bombers on a carrier you want to MVP, and weaker or less bombers on other carriers.
* You can place torpedo bombers on a carrier you want to MVP, and weaker or less bombers on other carriers.
* A Saiun on any carrier avoids getting T crossed (both sides do much less damage). It is often useful to help you achieve consistent results.
* A Saiun on any carrier avoids getting T crossed (both sides do much less damage). It is often useful to help you achieve consistent results.
===Formation===
===Formation===
* [[Combat#Formation_Modifiers|Formations]] can help you achieve the best results. Double line reduces firepower but can help if you are having issues with accuracy (Carriers tend to be less accurate in shelling).
* [[Combat#Formation_Modifiers|Formations]] can help you achieve the best results. Double line reduces firepower but can help if you are having issues with accuracy (Carriers tend to be less accurate in shelling).