Changes
→Suggested places to level:
'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
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Overview:[[File:World_1-5.jpg|right|400px|World 1-5]]
<u>Overview:</u>[[File:World_1-5.jpg|right|400px|World 1-5]]
A relatively easy map.
A relatively easy map. Low xp gain so used early on or for DD/CL which are cheaper to sortie.
Suggested Composition: 4+ DD/CL (Other classes can be included as well)
<u>Suggested Composition</u>: 4+ DD/CL (Other classes can be included as well but you should include some ASW capable ships to improve ranking).
Equipment: Focus on ASW equipment such as sonars and depth charges as you will only face SS.
<u>Equipment</u>: Focus on ASW equipment such as sonars and depth charges as you will only face SS.
Guide:
<u>Guide:</u>
*The first three nodes are relatively easy and it is recommended that you end after 3 nodes. Use formation Line Abreast.
*The first three nodes are relatively easy and it is recommended that you end after 3 nodes. Use formation Line Abreast.
* 4 or less ships will head to C; more than that will head to D.
* 4 or less ships will head to C; more than that will head to D.
* The boss node can be reached if you use a composition of 4 ships composing of: 1 CVL or AV, 2 or less CL, DD. A BBV can also be added for an additional shelling phase)
* The boss node can be reached if you use a composition of 4 ships composing of: 1 CVL or AV, 2 or less CL, DD. A BBV can also be added for an additional shelling phase)
Tips:
<u>Tips:</u>
*All the non dead end nodes are composed of SS.
*All the non dead end nodes are composed of SS.
*F and G are dead end nodes that have strong enemy ships.
*F and G are dead end nodes that have strong enemy ships.
*Going to boss node allows more chances to drop SS. However this also gives a lot of HQ xp, which can make it difficult later as events often increase in difficulty.
*Going to boss node allows more chances to drop SS. However this also gives a lot of HQ xp, which can make it difficult later as events often increase in difficulty.
Pros: Easy, and simple to unlock
<u>Pros</u>: Easy, and simple to unlock
Cons: Low Base XP
Notes: Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. Map overview. First node switches to Elite SS after level 80 which makes the map more difficult after that point.
<u>Cons</u>: Low Base XP
<u>Notes:</u> Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. First node switches to Elite SS after level 80 which makes the map more difficult after that point.
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'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': [Base XP: '''320''', Node(s): '''1''']:
'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': [Base XP: '''320''', Node(s): '''1''']:
[[File:3-2 Map.jpg|thumb|400x400px]]
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Overview:[[File:World_3-2.jpg|right|400px|World 3-2]]
<u>Overview</u>: [[File:World_3-2.jpg|right|400px|World 3-2]]An extremely safe and resource friendly node to farm on. Because all of the enemy ships for each pattern are either CL or DD, this is the perfect place to allow a sub to tank all of their attacks. This way, you only have to repair<u> </u>your sub once it hits red!
An extremely safe and resource friendly node to farm on. Because all of the enemy ships for each pattern are either CL or DD, this is the perfect place to allow a sub to tank all of their attacks. This way, you only have to repair your sub once it hits red!
<u>Suggested Compositions:</u>
* (Flagship) Whatever ship you want to level + 1~2CV(L) + 1~2Anything + 1BB(V) +1SS
* ex: X/CV(L)/X/X/BB(V)/SS or X/CV(L)/CV(L)/X/BB(V)/SS
Note: If you're extremely low on bauxite, feel free not to use CV(L). However, make sure you take at least 1~2Strong ship(s) + 1BB(V) to secure a second shelling phase
Note: If you're extremely low on bauxite, feel free not to use CV(L). However, make sure you take at least 1~2Strong ship(s) + 1BB(V) to secure a second shelling phase
Tips:
<u>Guide:</u>
* Always end the sortie once you finish node A.
* CV(L) generally run 3 Torpedo Bombers + Saiun, but if you equip too many/strong bombers, your CV(L) will be the MVP.
* MVP can infinitely continue to run the sortie and will not become fatigued as long as they remain MVP. (If someone else gets MVP for 1 sortie, they will become fatigued).
* When ships become fatigued, rotate other ships in to continue grinding unless they are the SS. Feel free to use a fatigued SS as long as it's not heavily damaged (red).
<u>Tips:</u>
Note: Your other ships can still take damage for the torpedo phase if you don't lower all of the enemy fleet's ships to at least Moderately Damaged.
'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
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<div class="mw-collapsible-content">4-1 guide(To be added)
<div class="mw-collapsible-content">4-1 guide(To be added)
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