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Grammar editing, including some major reformatting into a more helpful style. Next section that needs repairs: Damage Control!
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{{Tutorialportal}}
 
{{Tutorialportal}}
A collection of questions that are frequently/hypothetically asked. This page is still being expanded.
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This is a collection of questions that are frequently or hypothetically asked. This page is always being expanded as new issues pop up.
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===I keep getting an error message with a girl and a cat!===
 
===I keep getting an error message with a girl and a cat!===
These are the most common reasons for the connection error messages. This is not an exhaustive list.
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That is the [[NPC#Other|Error-musume]] (the one on the right) indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list.
#'''Weekly server maintenance'''. Go and do something else until maintenance is over. Check the official twitter for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance.
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#'''Weekly server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance.
#'''System clock out-of-sync with Japan Standard Time (JST)'''. Change the system time and date to match those in JST. A leeway of ~1 hour difference from JST is allowed. Also make sure the date is correct in respect to JST.
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#'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 hour difference from JST is allowed. Also make sure the date is correct with respect to JST.
#'''Incorrect API link'''. If you are using API links, log in to DMM to get a new one and make sure it is correctly copied.
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#'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied.
#'''Outdated cache files'''. From time to time, cache issues may cause connection errors. Cache issues may also cause other problems like new features not showing up. Completely clear your browser cache files to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV.
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#'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV.
#'''Mundane connection problems'''. Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues, otherwise it may be a connection issue on your end.
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#'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end.
 
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===What browser is supported for this game?===
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===What browsers are supported for this game?===
Almost all current browser versions are supported. However, due to the game's large overhead, it is highly recommended to play this game using Google Chrome. This is simply because it has the smallest Flash Player plugin overhead among all the other browsers.
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Almost all current browser versions are supported. However, due to the game's large overhead, it is highly recommended that you play this game using Google Chrome. This is simply because it has the smallest Flash Player plugin overhead among all the other browsers.
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Despite being good browsers, Internet Explorer 11, Mozilla Firefox and Safari have costly overheads on your memory via their Flash player plugins. What's more, this doesn't include the game's overhead itself. So, they're not that recommended, especially for players with limited memory/RAM.  
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Despite being good browsers, Internet Explorer 11, Mozilla Firefox and Safari have costly overheads on your memory via their Flash player plugins, and this doesn't include the game's overhead itself. So, they are not recommended, especially for players with limited memory/RAM.  
 
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===Is this game translated/is there an English patch?===
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===Is this game translated/Is there an English patch?===
There is no official translation patch. However, there are third-party applications that can provide partial translations. Take caution when using these apps, they are not endorsed by the game publishers. In some of their official tweets, they even openly prohibit the use of macros. Be informed that there is a possibility of being banned for violating the game's policies.
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There is no official translation patch. However, there are third-party applications that can provide partial translations. Take caution when using these apps, as they are not endorsed by DMM (the game publishers). In some of their official tweets, they openly prohibit the use of macros. Understand that by using these, there is a possibility of being banned for violating the game's policies.
 
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===How do I get in?===
 
===How do I get in?===
In short, you would first need a DMM account and a VPN to register for the game. The following wiki links should be enough:
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You first need a DMM account and a VPN to register for the game. The following wiki links address this topic:
 
#[[Tutorial: Proxy Connection]]
 
#[[Tutorial: Proxy Connection]]
 
#[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span>]]
 
#[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span>]]
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===I notice all the terminology used, DD, CA, CV, etc===
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KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See [[Glossary#Class_classification|Glossary]] for the complete classification.
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===I notice lots of terminology used (DD, CA, CV, etc.). What does it mean?===
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KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See the [[Glossary#Class_classification|Glossary]] for the complete list of classifications.
 
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===And how about w/x/y/z when you talk about crafting and what not?===
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===What does the w/x/y/z mean when people talk about crafting and what not?===
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The four values represent the quantities of the four resources required for crafting or construction:
 
:<font style="background:green; color:white;">Fuel</font> / <font style="background:yellow;">Ammo</font> / <font style="background:grey;">Steel</font> / <font style="background:brown; color:white;">Bauxite</font>
 
:<font style="background:green; color:white;">Fuel</font> / <font style="background:yellow;">Ammo</font> / <font style="background:grey;">Steel</font> / <font style="background:brown; color:white;">Bauxite</font>
 
:{{Template:Fuel}} / {{Template:Ammo}} / {{Template:Steel}} / {{Template:Bauxite}}
 
:{{Template:Fuel}} / {{Template:Ammo}} / {{Template:Steel}} / {{Template:Bauxite}}
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===How do resources work in this game?===
 
===How do resources work in this game?===
You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ship, while fuel and steel are used to repair your ship. Bauxite is used for planes in terms of crafting and resupplying planes to your carriers.
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You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ships, while fuel and steel are used to repair your ships. Bauxite is used for planes: it is consumed to craft and resupply planes for your carriers.
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In crafting, different amounts will be used for different equipment; planes will require higher bauxite, some guns require higher ammo capacity. Refer to the [[Development]] page.
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In crafting, different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development]] page for more information and specific recipes.
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Gathering resources directly comes in 7 ways:
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There are seven ways to gain more resources:
#Just wait it out. Below the resource regeneration cap, fuel, ammo and steel regenerate at 3 per 3 minutes, while bauxite increases at 1 per 3 minutes.
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#Just wait it out: Below the resource regeneration cap, fuel, ammo and steel regenerate at 3 per 3 minutes, while bauxite increases at 1 per 3 minutes.
 
#[[Expedition]]s.
 
#[[Expedition]]s.
 
#[[Quests|Dailies/Quests/Missions]].
 
#[[Quests|Dailies/Quests/Missions]].
#During Sorties, there are nodes that grant you resources.
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#During [[Sortie]]s, there are nodes that grant you resources.
#Scrapping ship girls or equipment items.
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#[[Tutorial:_How_to_Play#Using_the_Factory|Scrapping]] ship girls or equipment items.
 
#Exchanging a medal, or another similar item, for resources.
 
#Exchanging a medal, or another similar item, for resources.
#Purchasing them from the store with DMM points.
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#Purchasing them directly from the store with DMM points.
 
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===I heard about the resource cap. How much is the limit? Does that mean I can't gather resources exceeding my limit?===
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===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?===
The natural regeneration of resources (1440 per day) will stop if you cross the resource limit. Other than that, resources gained from sortie, quests, or expeditions suffer no penalty. To look for your resource regeneration cap, go to your admiral's page and look at the right panel, last row in blue.
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The natural regeneration of resources (totaling 1440 over 24 hours) will stop if you cross your resource limit. Other than that, resources gained from sortie, quests, or expeditions suffer no penalty, and can be stockpiled up to the absolute limit of 300,000. To look for your resource regeneration cap, go to your admiral's page and look at the right panel, last row: it is in blue. The formula for calculating it is:
    
<math>\text{Resource Regeneration Limit} = 250 \times ((\text{HQ Level}) + 3)</math>
 
<math>\text{Resource Regeneration Limit} = 250 \times ((\text{HQ Level}) + 3)</math>
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As of the 28th March update, an absolute resource limit has been introduced. The absolute cap for resources (fuel, ammunition, steel and bauxite) is 300,000 while the cap for items such as Instant Repairs, Instant Constructions, and Development Materials is 3000. Once you reach this limit, you will not gain any more resources even if you do expeditions or hit supply nodes in sorties. Note that this is different from the resource regeneration cap.
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As of the 28th March update, an absolute resource limit has been introduced. The absolute cap for resources (fuel, ammunition, steel and bauxite) is 300,000 while the cap for items such as Instant Repairs, Instant Constructions, and Development Materials is 3,000. Once you reach this limit, you will not gain any more resources even if you do expeditions or hit supply nodes in sorties. Note that this is different from the resource regeneration cap.
 
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===Where do I grind for specific resources or items?===
 
===Where do I grind for specific resources or items?===
 
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
 
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
*Fuel and ammo: expedition (5, 13, 16, 21), map 2-3 (with submarine).
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*Fuel and ammo: expeditions 5, 13, 16, and 21; [[World_2:_南西諸島海域#World_2-3:_.E6.9D.B1.E9.83.A8.E3.82.AA.E3.83.AA.E3.83.A7.E3.83.BC.E3.83.AB.E6.B5.B7_Eastern_Orel_Bay|map 2-3]] with submarines in your fleet.
*Steel: expedition (3, 7, 20), map 3-2 northern route. (Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough for the repairs).
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*Steel: expeditions 3, 7, and 20; the northern route of [[World_3:_北方海域#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|map 3-2]]. Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough to cover the subsequent repairs.
*Bauxite: expedition (6, 11, 15), map 2-2 (with submarine).
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*Bauxite: expeditions 6, 11, and 15; [[World_2:_南西諸島海域#World_2-2:_.E3.83.90.E3.82.B7.E3.83.BC.E5.B3.B6.E6.B2.96_Bashi_Island|map 2-2]] with submarines in your fleet.
*Instant repair material: expedition (2, 4, 10).
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*Instant repair material: expeditions 2, 4, and 10.
 
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===Alright, I built my ship, kicked some butt and I noticed the orange faces. What gives?===
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===Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?===
{{Details|Fatigue}} Fatigue is accumulated when you send your ships to sortie and it stacks through subsequent sorties. How much fatigue accumulates depends on performance in battle. When you see the face icons, let them rest for a while (orange: 10-11 mins, red: 21-40 mins). Docking would help as well. Fatigued ships have lower accuracy and evasion.
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{{Details|Fatigue}} Fatigue is accumulated when you send your ships to sortie, and increases during subsequent sorties. How much fatigue accumulates depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion.
    
Refer to [[Morale/Fatigue]] for more info
 
Refer to [[Morale/Fatigue]] for more info
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===My ship is sparkling/glittering!===
 
===My ship is sparkling/glittering!===
The inverse of fatigue is sparkle which promises boost to stats and last indefinitely until the next sortie/practice/expedition.
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The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold).
    
:<div id="sparkle_effect">Sparkle effects:</div>
 
:<div id="sparkle_effect">Sparkle effects:</div>
*Evasion boost on a expontential increase table based on the Morale value.
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*Evasion is boosted exponentially based on a ship's Morale.
*16,5% to achieve Great success per ship with =>50 Morale, which increases the resources gain to 150% for that particular expedition and guarantees the right-side item if the expedition has one.
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*16.5% increase in the chance to achieve Great success in [[Expedition#Notes|expeditions]] per ship with =>50 Morale (this increases the resources gain to 150% for that particular expedition and guarantees the second expedition item (on the right) if it has one).
*Morale of all ships (Route Support, 16,5% per ship with >=50 morale) / Morale of the Flagship(Boss Support, 100% if Flagship morale >=50) determines whether the support expedition shows up.
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*The Morale of all the ships in your fleet (Route Support, 16.5% per ship with >=50 morale) or Morale of the Flagship(Boss Support, 100% if Flagship morale >=50) determines whether the support expedition shows up.
    
Refer to [[Morale/Fatigue]] for more info
 
Refer to [[Morale/Fatigue]] for more info
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===I notice there are heart-locks in the ship selection screen.===
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===I notice there are heart-shaped locks in the ship selection screen. What do they do?===
Click that and the designated ship will not appear in the modernization material list, and grays out their scrapping option. Useful if you don't want to accidentally lose her.
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Click the lock, and the designated ship will not appear in the modernization material list, and will not be able to be scrapped. Useful if you don't want to accidentally lose that ship.
 
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===Oh, and how about expeditions?===
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===What are [[expedition]]s?===
You need a second fleet. Which can be activated in the '[[Quests|Quest]]' section:
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Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before :
#Complete 「水雷戦隊」を編成せよ!」 which requires a light cruiser as the flagship and destroyers filling the rest.
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#Complete [[Quests#A3|Quest A3: 「水雷戦隊」を編成せよ!」]] by setting a light cruiser as the flagship and having three other destroyers in your fleet.
#Complete 「6隻編成の艦隊を編成せよ!」 which is basically, filling all slots in the fleet with ships.
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#After this, Complete [[Quests#A4|Quest A4: 「6隻編成の艦隊を編成せよ!」]] by filling all of the slots in the fleet (Having a fleet with six ships).
#Remember to check the quest to fulfill it.
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#Remember to check the quest to fulfill it and gain your rewards!
 
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When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk.
 
When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk.
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If you''' accidentally chose to advance '''when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle will still retreat your fleet.
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If you '''accidentally chose to advance''' when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle, so you can still retreat your fleet.
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Sunken ships are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of [[Tutorial:_FAQ#How_does_damage_control_work.3F|damage control]] equipment on them. It allows your ships to be revived if they are sunk by the enemy.
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Sunken ships are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of [[Tutorial:_FAQ#How_does_damage_control_work.3F|damage control]] equipment. It allows your ships to be revived if they are sunk by the enemy.
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Both night and day battle are considered the same battle, so '''ships which are brought to "heavy damage" during the same battle''' can enter night battle without fear of sinking.
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A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to "heavy damage" during the day battle''' can participate in night battles without fear of sinking (and vice-versa).
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Video about ships which were heavily damaged during the day before proceeding to night battle: - http://www.nicovideo.jp/watch/sm22148662 | https://www.youtube.com/watch?v=3CayD735o04
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Here [http://www.nicovideo.jp/watch/sm22148662 are] [https://www.youtube.com/watch?v=3CayD735o04 two] video clips about ships which were heavily damaged during the day before proceeding to night battle.
 
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