Changes

add reset time, isuzu farm, green ammo info.
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====I cannot rename my fleets!====
 
====I cannot rename my fleets!====
 
You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again.
 
You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again.
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====When does the daily/weekly reset commence?====
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Quest/Mission:
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*Daily: 05.00 JST
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*Weekly: Monday 05.00 JST
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Daily PVP roster: 03.00 and 15.00 JST
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====I saw a red text on my screen before I sortie, what does it mean?====
 
====I saw a red text on my screen before I sortie, what does it mean?====
 
You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Refer to [http://pastebin.com/jvTQfLqb pastebin] for more information on hating your money.
 
You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Refer to [http://pastebin.com/jvTQfLqb pastebin] for more information on hating your money.
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====I notice some players are farming those poor Isuzus, why?====
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Isuzu Kai (五十鈴改) has stock equipment which is desirable to a lot of teitoku ([[12.7cm Twin High-Angle Cannon]] and [[Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
    
==Equipment and Stats==
 
==Equipment and Stats==
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For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
 
For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
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====What is the function of the green ammo?====
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'''Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy. The shell was designed for several gun calibers. The round was equipped with a delay fuse set before firing, that detonated the shell at the set altitude; on explosion, the steel stays and the incendiary tubes were ejected in a 20-degree cone forward, with the shell fragments from the explosion itself further increasing the amount of debris. The incendiary tubes ignited about a half-second later and burned for five seconds with 16-foot long flames.
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Designed for:
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*41cm Twin Cannon
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*20.3cm Twin Cannon
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*12.7cm Twin Cannon
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TL;DR It makes your red (and maybe yellow?) gun perform like a flak gun.
     
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