Changes

Line 1,222: Line 1,222:  
|B_to_C = Active Branching
 
|B_to_C = Active Branching
 
|B_to_D = Active Branching
 
|B_to_D = Active Branching
|START-2_to_C = CLT>=2
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|START-2_to_C = CLT>=2 or total BBs >=3?
|START-2_to_G = (?)
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|START-2_to_G = Otherwise?
 
|C_to_E = (?)
 
|C_to_E = (?)
|C_to_H = (?)
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|C_to_H = For STF: 2+ BB in 1st fleet, Random otherwise
|D_to_E = CV+CVL>=3?
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|D_to_E = Slow Ship in fleet
 
|D_to_F = Everything else
 
|D_to_F = Everything else
 
|F_to_K = LOS Check
 
|F_to_K = LOS Check
 
|F_to_L = Fail LOS Check for K
 
|F_to_L = Fail LOS Check for K
|G_to_H = BB>=3
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|G_to_H = Heavily Weighted Towards H if BB>=3
|G_to_I = Fast Fleet and BB=1?;<br> Weighted Towards I if Fast Fleet and BB=2
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|G_to_I = Fast Fleet and BB=1;<br> Weighted Towards I if Fast Fleet and BB=2
 
|J_to_K = LOS Check
 
|J_to_K = LOS Check
 
|J_to_L = Fail LOS Check for K
 
|J_to_L = Fail LOS Check for K
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|tips = <br />
 
|tips = <br />
*A surface task force is recommended if you're aiming to conserve bauxite.
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*Composition:
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:*A surface task force is recommended if you're aiming to conserve bauxite, as E-6 and E-7 are both bauxite-draining (E-5 to a certain degree).
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::: Recommended composition: 1FBB+2fast CVL+3 (Any, preferably not CA or CAV) / 1CL+3DD+CA+CLT
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:*A carrier task force doesn't go through the Battleship Princess which could create problem. Air supremacy shouldn't be an issue with CTF.
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::* Recommended composition: 2FBB+3CV(L)+(CA or CV/L) / 1CL+3DD+1CA+(CA or CLT)
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::* Bring someone capable of performing AACI when using CTF.
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:* If you're playing on Normal or Hard mode, try to use what forces you used in E-1 that you can for E-4 to conserve as much of your fleet as you can.
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* If the Heavy Cruiser Princess proves to be problematic on last kill, bring a support fleet to make things easier.
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* [[Land-Based Air Squadron]] Usage:
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:* For this map, the recommendation is to load your airfield with only fighter planes and sent them to the node(s) with threatening enemy carriers.
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::* For STF, this means node I focused as no other nodes on the bottom route has any carriers.
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::* For CTF, the recommendation is usually F node once, and either F (again) or D.
   −
*A Carrier task force is recommended if you're aiming to maintain superiority over the boss fleet and have an easy run on the way to the boss.
  −
* Recommended Carrier Task Fleet Composition: 2 FBB, 1 CA, 3 CV + 1 CL, 1-2 CA, 0-1 CLT, 3 DD.
  −
* It's strongly advised to assign all Reppus to your [[Land-Based Air Squadron]] planes from your new constructed Airfield and send them all to node F if you're using the CTF as it'll help take out if not remove all the bombers that the Carrier Hime might be able to use on you and possibly render her defenseless.
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* Heavy Cruiser Hime and the boss node lacks in any planes, so gaining air supremacy should be done with minimal issue.
  −
* If you're playing on Normal or Hard mode, try to use what forces you used in E-1 that you can for E-4 to conserve as much of your fleet as you can.
  −
* If the Heavy Cruiser Princess proves to be problematic on last kill, bring a support fleet to make things easier.
   
<tabber>Hard=
 
<tabber>Hard=
 
{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
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