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====Discussion of Expeditions====
 
====Discussion of Expeditions====
* Great Success (GS) rates stand at ~{{frac|16|2|3}}% (i.e. 1/6) per sparkled ship, the base GS rate for expeditions with 4 and 5 sparkled ships is therefore approximately {{frac|2|3}} ({{frac|66|2|3}}%), {{frac|5|6}} ({{frac|83|1|3}}%). The rate for 6 ships should theoretically be 1, but instances of 6 sparkled ships not returning a GS have been reported, leading it to be theorized that there is a cap on the GS rate.
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* Great Success rates (GSR) stand at ~{{frac|16|2|3}}% (i.e. 1/6) per sparkled ship, the base GS rate for expeditions with 4 and 5 sparkled ships is therefore approximately {{frac|2|3}} ({{frac|66|2|3}}%), {{frac|5|6}} ({{frac|83|1|3}}%). The rate for 6 ships should theoretically be 1, but instances of 6 sparkled ships not returning a GS have been reported, leading it to be theorized that there is a cap on the GSR.
** For expeditions that utilize drums (i.e. the short expeditions 21, 37, 38, and the long expeditions 24 and 40), carrying over the minimum number required will also increase the GS rate
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** For expeditions that utilize drums (i.e. the short expeditions 21, 37, 38, and the long expeditions 24 and 40), carrying over the minimum number required will also increase the GSR
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'''Short Expeditions: 2, 3, and 6'''
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These three expeditions form the core "short expedition" group, with 2 and 6 being the more important expeditions of the three
    
* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
 
* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
** Expedition 2 is a fairly strong ammo and steel expedition, but its main resource is in the form of buckets
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** Expedition 2 is a fairly decent ammo and steel expedition, but its main resource is in the form of buckets, which are brough in at an average rate of 1 for every 2 expeditions, regardless of sparkling
** Expedition 3's low ship count results in a low base GS rate, and its high turnover rates mean that sparkling enough ships to ensure a high GS rate will result in net ''losses'' of fuel and ammo in exchange for steel
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** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel. It is nonetheless one of the best early-game steel expeditions for those without access to 3-2, or the submarines with which to sortie there
** Expedition 6 may be well-suited for sparkling in critical situations, due to it being the only high-efficiency bauxite expedition
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** Expedition 6 is the gold standard of bauxite expeditions (bauxite standard?), and is the primary source of bauxite for any player; for this reason, it may be well-suited for sparkling in situations of critical shortage
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** While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which has varying utility.
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'''"Fuel and Ammo": 5 and 21'''
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Expeditions 5 and 21 represent the two expeditions which grant the highest combined rate of fuel and ammo
 
* Expedition 5 is overall the best expedition in the game, effectively dominating expedition 21 by bringing in fuel and ammunition at high rates, while also providing a small trickle of bauxite.  
 
* Expedition 5 is overall the best expedition in the game, effectively dominating expedition 21 by bringing in fuel and ammunition at high rates, while also providing a small trickle of bauxite.  
 
** It also costs only fuel, which means that almost any DD can be used
 
** It also costs only fuel, which means that almost any DD can be used
 
** Expedition 5's only real drawback is its relatively high sparkling load. As it is a 4 ship expedition, adding on a 5th sparkled ship for a higher GS rate is highly recommended
 
** Expedition 5's only real drawback is its relatively high sparkling load. As it is a 4 ship expedition, adding on a 5th sparkled ship for a higher GS rate is highly recommended
* Expedition 21, as such
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* Expedition 21, with its 5 ships and drum canisters, can easily attain a near-100% GS rate
* Expeditions 37 and 38 are relatively poor expeditions for resource gain  
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* Expeditions 37 and 38 are relatively poor expeditions for resource gain, and should only be used when the
 
** In terms of gross resources gained, a GS 38 brings in only 2 more resources per hour than base 5
 
** In terms of gross resources gained, a GS 38 brings in only 2 more resources per hour than base 5
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* While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which has varying utility.
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=====Discussion of Expeditions=====
 
=====Discussion of Expeditions=====
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