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====General Rules of Expeditions====
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====Discussion of Expeditions====
Key assumptions of the table above
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* Great Success (GS) rates stand at approximately 16.66% (i.e. 1/6) per sparkled ship, the base GS rate for expeditions with
* The table assumes that expedition timings are run optimally.
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** For expeditions that utilize drums (i.e. the short expeditions 21, 37, 38, and the long expeditions 24 and 40), carrying over the minimum number required will also increase the GS rate
* The table lists gross, not net, resource gain.
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*** This means that
* The chart does '''not''' take into account resources spent sparkling
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* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
* While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which may have a limited utility.
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** Expedition 2 is a fairly strong ammo and steel expedition, but its main resource is in the form of buckets
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** Expedition 3's low ship count results in a low base GS rate, and its high turnover rates mean that sparkling enough ships to ensure a high GS rate will result in net ''losses'' of fuel and ammo in exchange for steel
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** Expedition 6 may be well-suited for sparkling in critical situations, due to it being the only high-efficiency bauxite expedition
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* Expedition 5 is overall the best expedition in the game, effectively dominating expedition 21 by bringing in fuel and ammunition at high rates, while also providing a small trickle of bauxite.
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** It also costs only fuel, which means that almost any DD can be used
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** Expedition 5's only real drawback is its relatively high sparkling load. As it is a 4 ship expedition, adding on a 5th sparkled ship for a higher GS rate is highly recommended
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* Expedition 21, as such
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* Expeditions 37 and 38 are relatively poor expeditions for resource gain
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** In terms of gross resources gained, a GS 38 brings in only 2 more resources per hour than base 5
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* While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which has varying utility.
    
=====Discussion of Expeditions=====
 
=====Discussion of Expeditions=====
* Expeditions 37 and 38 are relatively poor expeditions for resource gain
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Key assumptions and limitations:
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* The table assumes that expedition timings are run optimally (i.e. with continuous monitoring)
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* The table lists gross, not net, resource gain.
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* Gross Resources Weightage is derived from natural regeneration rates, in which Fuel, Ammo, and Steel are weighed equally, and Bauxite is given triple weightage.
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** In practical gameplay, Fuel (used for repairs and sorties) is much more important than Ammunition (only for sortie), while steel is the least important resource (only for repairs),
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** Bauxite usage, by contrast, varies greatly depending on the current demands of the fleet (a carrier or LBAS-dependent event will consume bauxite rapidly, while less CV-heavy events will consume far less)
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* The chart does '''not''' take into account resources spent sparkling
    
===Common Expedition Combinations===
 
===Common Expedition Combinations===
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