Changes

no edit summary
Line 3: Line 3:  
* '''South route (B-E-(H)-L)'''
 
* '''South route (B-E-(H)-L)'''
 
* '''South route (B-E-I-L)'''
 
* '''South route (B-E-I-L)'''
* '''North route (A-D-(H-L)'''
+
* '''North route (A-D-(H)-L'''
    +
n.b. H node is a blank node
   −
** Only two battles before the boss node\
+
'''General Considerations'''
** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL; 1CL 2DD 3CVL
+
* The main factor to consider when choosing between the north route and one of the south routes will be the night battle node D (which varies with HQ level) against the Ru-Flag at E (on all HQ levels)
 +
 
 +
'''South route (B-E-(H)-L) and (B-E-I-L)'''
 +
 
 +
* The difference between the two south routes is having to route through the battle node I, which includes a Wo-Kai (or Flag-wo
 +
* Do not overestimate the Wo-Kai, it is a strong enemy, but it is the much weaker base variant and is far less accurate than the far stronger Wo-Kai IV seen in events. (12 less accuracy)
 +
 
 +
 
 +
'''North route (A-D-(H)-L'''
 +
 
 +
 
 +
 
 +
'''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL; 1CL 2DD 3CVL
 
*** No BB(V) or CV allowed
 
*** No BB(V) or CV allowed
 
*** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL or 3CA3CVL exist (but those fleets can offroute to F)
 
*** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL or 3CA3CVL exist (but those fleets can offroute to F)
793

edits