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Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
 
Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
   −
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
+
Morale automatically regenerates at 3 points every 3 minutes (like fuel, steel and ammo) until it reaches 49.  After the 4/23 update, Morale will now regenerate for the time spent on a sortie upon return to base. This operates under same conditions as normal regeneration.
    
==Indications==
 
==Indications==
      −
Below are the indications of your ship state. Specific effects will be explained below.  Note that the icons do not match directly to the actual buff states!
+
Below are the indications of your ship state. Specific effects will be explained below.  Note that the icons do not directly match the actual buff states!
 
[[File:Mamiya_blinking_icon.png|thumb|400px|Blinking button in the 'Organize' menu showing that Mamiya's food can be used, indicating that some ships have a Morale under 39.]]
 
[[File:Mamiya_blinking_icon.png|thumb|400px|Blinking button in the 'Organize' menu showing that Mamiya's food can be used, indicating that some ships have a Morale under 39.]]
 
{| class="article-table" style="width: 600px; height: 300px;" cellpadding="1" cellspacing="1" border="0"
 
{| class="article-table" style="width: 600px; height: 300px;" cellpadding="1" cellspacing="1" border="0"
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|-
 
|-
 
| style="text-align:center;" |100~50
 
| style="text-align:center;" |100~50
| style="text-align:center;" |The image of ship generates sparkling effect.
+
| style="text-align:center;" |The ship's image generates the "sparkling" effect.
| style="text-align:center;" |High Morale
+
| style="text-align:center;" |High Morale ("Sparkling")
 
|-
 
|-
 
| style="text-align:center;" |49~40
 
| style="text-align:center;" |49~40
| style="text-align:center;" |Ships are in their normal state.
+
| style="text-align:center;" |The ships are in their normal state.
 
| style="text-align:center;" |Normal
 
| style="text-align:center;" |Normal
 
|-
 
|-
 
| style="text-align:center;" |39~30
 
| style="text-align:center;" |39~30
| style="text-align:center;" |Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing.
+
| style="text-align:center;" |The ships look normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing.
 
| style="text-align:center;" |Slightly Fatigued
 
| style="text-align:center;" |Slightly Fatigued
 
|-
 
|-
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|
 
|
 
*'''[Sortie]''' Higher evasion and accuracy during battle.'''<br />'''
 
*'''[Sortie]''' Higher evasion and accuracy during battle.'''<br />'''
*'''[Expedition] '''Higher chance of great success in [[Expedition#Notes|expedition]].<br />
+
*'''[Expedition]''' Higher chance of great success in [[Expedition#Notes|expeditions]].<br />
*'''[Expedition] '''Higher chance of triggering support [[Expedition#Support_Expeditions|expedition]]
+
*'''[Expedition]''' Higher chance of triggering a [[Expedition#Support_Expeditions|support expedition]].
 
|-
 
|-
 
| style="text-align:center;" |52~50<br />High Morale
 
| style="text-align:center;" |52~50<br />High Morale
 
| style="text-align:center;" |
 
| style="text-align:center;" |
*<p style="text-align:left;">'''[Sortie] '''no effect on performance</p>
+
*<p style="text-align:left;">'''[Sortie] '''No effect on performance.</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
+
*<p style="text-align:left;">'''[Expedition]''' Higher chance of great success in [[Expedition#Notes|expeditions]].</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support [[Expedition#Support_Expeditions|expedition]]</p>
+
*<p style="text-align:left;">'''[Expedition]''' Higher chance of triggering [[Expedition#Support_Expeditions|support expedition]].</p>
 
|-
 
|-
 
| style="text-align:center;" |49~40<br />Normal
 
| style="text-align:center;" |49~40<br />Normal
 
|
 
|
*Normal state - no effect on performance/special effect.
+
*Normal state - no effects on performance or special effects.
 
|-
 
|-
 
| style="text-align:center;" |39~30<br />Slightly Fatigued
 
| style="text-align:center;" |39~30<br />Slightly Fatigued
 
|
 
|
*'''[Sortie] '''Slightly decreased evasion and accuracy.
+
*'''[Sortie]''' Slightly decreased evasion and accuracy.
*'''[Expedition]''' Expedition will fail if your fleet returned in this state.
+
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
|-
 
|-
 
| style="text-align:center;" |29~20<br />Moderately Fatigued
 
| style="text-align:center;" |29~20<br />Moderately Fatigued
 
|
 
|
 
*'''[Sortie]''' Decreased evasion and accuracy.
 
*'''[Sortie]''' Decreased evasion and accuracy.
*'''[Expedition] '''Expedition will fail if your fleet returned in this state.
+
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
|-
 
|-
 
| style="text-align:center;" |19~0<br />Seriously Fatigued
 
| style="text-align:center;" |19~0<br />Seriously Fatigued
 
|
 
|
*'''[Sortie] '''Severely decreases evasion and accuracy.
+
*'''[Sortie]''' Severely decreased evasion and accuracy.
*'''[Expedition] '''Expedition will fail if your fleet returned in this state.
+
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
|}
 
|}
*'''Morale updates after each battle'''. For example when sortieing at morale 49:
+
*'''Morale updates after each battle'''. For example, when your ships sortie at 49 morale:
**The 1st MVP ship will receive the double evasion and hit rate buff in the 2nd battle (59 morale for rank A or higher at previous battle)
+
**The 1st MVP ship will receive a double evasion and hit rate buff in the 2nd battle (59 morale for rank A or higher at previous battle)
**The flagship will receive the double evasion and hit rate buff at the 2nd battle if the first battle was an S-Rank (+1) and no Night Battle was entered (53 morale).
+
**The flagship will receive a double evasion and hit rate buff at the 2nd battle if the first battle was an S-Rank (+1) and no Night Battle was entered (53 morale).
*It is only possible for a ship to sink if it enters the battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately/Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is high inadvisable to sortie them unless you are only farming one node and/or do not care about performance.
+
*It is only possible for a ship to sink if it enters a battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately or Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is highly recommended to not sortie your demoralized ships unless you are only farming one node and/or do not care about performance.
    
==Morale modifiers==
 
==Morale modifiers==
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|-
 
|-
 
| style="text-align:center;" |Sortie/PVP
 
| style="text-align:center;" |Sortie/PVP
|Entering a battle starting with night battle
+
|Entering a battle starting with a night battle
 
| style="text-align:center;" | <font color="#0000ff">+1</font>
 
| style="text-align:center;" | <font color="#0000ff">+1</font>
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center;" |Expedition
 
| style="text-align:center;" |Expedition
|Returning from normal expedition
+
|Returning from a normal expedition
 
| style="text-align:center;" | <font color="#ff0000">-3</font>
 
| style="text-align:center;" | <font color="#ff0000">-3</font>
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center;" |Other
 
| style="text-align:center;" |Other
|Newly constructed a ship
+
|Newly constructed ships
 
| style="text-align:center;" |morale starts at 40
 
| style="text-align:center;" |morale starts at 40
 
|-
 
|-
 
| style="text-align:center;" |Other
 
| style="text-align:center;" |Other
|Ship obtained from sortie
+
|Ships obtained from sorties
 
| style="text-align:center;" |morale starts at 40
 
| style="text-align:center;" |morale starts at 40
 
|-
 
|-
 
| style="text-align:center;" |Other
 
| style="text-align:center;" |Other
|Remodel a ship
+
|Remodeled ships
 
| style="text-align:center;" |morale resets to 40
 
| style="text-align:center;" |morale resets to 40
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center;" |Other
 
| style="text-align:center;" |Other
|Using '''Mamiya Food Ship '''case 1
+
|Using '''Mamiya Food Ship''' (case 1)
 
| style="text-align:center;" |reset to 40 '''<u>if</u>''' morale is 0~39
 
| style="text-align:center;" |reset to 40 '''<u>if</u>''' morale is 0~39
 
|-
 
|-
 
| style="text-align:center;" |
 
| style="text-align:center;" |
|Using '''Mamiya Food Ship '''case 2
+
|Using '''Mamiya Food Ship''' (case 2)
 
| style="text-align:center;" |reset to 50 '''<u>if</u>''' morale is 40~49
 
| style="text-align:center;" |reset to 50 '''<u>if</u>''' morale is 40~49
 
|-
 
|-
 
| style="text-align:center;" |Other
 
| style="text-align:center;" |Other
|Morale natural regen
+
|Natural morale regen
 
| style="text-align:center;" | +3 morale per 3 minutes, '''<u>until reaching 49</u>'''
 
| style="text-align:center;" | +3 morale per 3 minutes, '''<u>until reaching 49</u>'''
 
|}
 
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</p>
+
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from zero to orange and another 10 to go from orange to normal.</p>
    
=== Food Supply Ship "Irako" ===
 
=== Food Supply Ship "Irako" ===
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* Mamiya removes fatigue, whereas Irako will also raise a number of ships' morale to sparkle status.
 
* Mamiya removes fatigue, whereas Irako will also raise a number of ships' morale to sparkle status.
 
* Mamiya and Irako can be used simultaneously to raise all ships in a fleet to sparkle status.
 
* Mamiya and Irako can be used simultaneously to raise all ships in a fleet to sparkle status.
* Irako's sparkling effect will work better on smaller ships. (Probably because they like sweets <3)
+
* Irako's sparkling effect will work better on smaller ships (probably because they like sweets <3), though there are exceptions with certain large ships being affected more so than others.
* There are exceptions with certain large ships being affected more so than others.
      
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
 
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
You may want to sparkle ships before taking them on an expedition for great success or on a sortie for double evasion. Here is list of easier ways to keep morale up. You may have unwanted drops that aren't used before being scrapped or consumed; you can use them as a shield to assist in sparkling sorties and not resupply them, then change flagship to sparkle as required.
+
You may want to sparkle ships before sending them on an expedition (to increase chances for great success) or on a sortie (to double their evasion). Here is list of easy ways to keep morale up. You may have unwanted drops that aren't used before being scrapped or consumed; you can use them as a shield to assist in sparkling sorties and not resupply them, then change your flagship to sparkle as required.
 
===Grind 1-1===
 
===Grind 1-1===
Grinding for morale at 1-1 is easy, almost all ship types can do this no matter their level.  Compared to the tactic below (for 1-5), however, it takes time. 6 battles (3 runs) for maximum morale.
+
Grinding for morale at 1-1 is easy; almost all ship types can do this no matter their level. However, compared to the tactic for 1-5 below, it takes time. 6 battles (3 runs) for maximum morale.
   −
In all cases, set the ship you want sparkled as the flagship, and after following the below steps do a two-node run of 1-1.  Do NOT enter night battles, even if you only win with a B or A, the primary source of Morale is from MVP.  It will usually take ~3 runs to reach maximum or near-maximum morale.
+
In all cases, set the ship you want sparkled as the flagship, and after following these steps do a two-node run of 1-1.  Do NOT enter night battles, even if you've only won with a B or A; the primary source of Morale is from getting MVP.  It will usually take ~3 runs to reach maximum or near-maximum morale.
 
*'''Low Level DD (lv3~19)'''
 
*'''Low Level DD (lv3~19)'''
**Give your flagship your best gear (probably [[12.7cm Twin Gun Mount]] x 2)
+
**Give your flagship your best gear (probably [[12.7cm Twin Gun Mount]] x 2).
**Set 3~5 level 1 unused DDs you have lying around before modernization to the fleet.
+
**Assign 3~5 unused and unmodernized level 1 DDs you have lying around to the fleet.
**Remove their gear (to prevent them from stealing MVP)
+
**Remove their gear (to prevent them from stealing MVP).
**Use double line at 1st node to prevent any ships but the flagship from 1 hit killing.
+
**Use Double Line at 1st node to prevent any ships except for the flagship from scoring a 1-hit kill.
**if it still too hard for flagship to get MVP, decrease the number of ships.  (Minimum is 4 to make double line)
+
**if it is still too hard for the flagship to get MVP, decrease the number of ships (minimum of 4 to use Double Line).
 
*'''High Level DD (>>lv20), CL, CA, BB'''
 
*'''High Level DD (>>lv20), CL, CA, BB'''
 
**Give your flagship your best gear 
 
**Give your flagship your best gear 
**Set 1~2 level 1 unused DD/SS(lv1~9)/AV/CLs.  Remove their gear.
+
**Assign 1~2 unused level 1 DD/SS(lv1~9)/AV/CLs.  Remove their gear.
**If you want make high level DDs sparkle don't use CLs to fill your fleet, they will attack first because of their longer range and have a chance of stealing MVP.
+
**If you want to make high level DDs sparkle, don't use CLs to fill your fleet: they will attack first because of their longer range and have a chance of stealing MVP.
 
*'''CLT/SS/AV'''
 
*'''CLT/SS/AV'''
**Give your flagship your best gear.  Be sure they have [[Type A Ko-hyoteki]], add [[Zuiun]]s for AVs.
+
**Give your flagship your best gear.  Be sure they have [[Type A Ko-hyoteki]]; add [[Zuiun]]s for AVs.
**Set 1~2 level 1 unused DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear
+
**Set 1~2 unused level 1 DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
 
*'''CV(L)/CAV/BBV'''
 
*'''CV(L)/CAV/BBV'''
 
**Give your flagship torpedo bombers (CVs, CVLs) or [[Zuiun]]s (BBV, CAV)
 
**Give your flagship torpedo bombers (CVs, CVLs) or [[Zuiun]]s (BBV, CAV)
**Set 1~2 level 1 unused DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
+
**Set 1~2 unused level 1 DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
    
===Grind 1-5===
 
===Grind 1-5===
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***CVL should equip [[Type 97 Torpedo Bomber]]s
 
***CVL should equip [[Type 97 Torpedo Bomber]]s
 
***BBVs should equip [[Zuiun]]s
 
***BBVs should equip [[Zuiun]]s
**Add 3 ships: DD, CL(T), CVL, BB(V).  Since only boss node has an opening torpedo attack, you can safely use your main ships to gain them experience.
+
**Add 3 ships: DD, CL(T), CVL, BB(V).  Since only the boss node has an opening torpedo attack, you can safely use your main ships to increase their experience.
**Use double line at 1st node to prevent a 1 hit kill by any ship other than the flagship if your flagship is a DD (otherwise they will attack last due to short range).  Otherwise use line abreast
+
**If your flagship is a DD, use Double Line at the 1st node to prevent a 1-hit kill by any ship other than the flagship (otherwise they will attack last due to their short range).  Otherwise, use Line Abreast.
 
**Go home after the 3rd node.
 
**Go home after the 3rd node.
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]])
+
**If you want more morale per run, you can advance to the boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).
***if your fleet didn't reach boss, restart the program or refresh your browser. (Refreshing too much might result in a ban)
+
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
 
*'''High Level HQ (40+)'''
 
*'''High Level HQ (40+)'''
**Set the ship to be sparkled as your flagship.  At this level it is only possible DDs, CLs and CLTs.
+
**Set the ship to be sparkled as your flagship.  At this level, it is only possible DDs, CLs and CLTs.
**Equip your flagship with your strongest ASW gear.
+
**Equip your flagship with your best ASW gear.
** Add 3 (or more) unused ships (DDs, CLs or CVLs), add 1 unused BB for a 2nd shelling phase.
+
** Add 3 (or more) unused ships (DDs, CLs or CVLs), and add 1 unused BB for a 2nd shelling phase.
 
**Use double line at 1st node to prevent a 1 hit kill by ships other than the than flagship if your flagship is a DD, other wise use line abreast.
 
**Use double line at 1st node to prevent a 1 hit kill by ships other than the than flagship if your flagship is a DD, other wise use line abreast.
 
**Pray to the RNG to not hit your flagship with the opening torpedo.
 
**Pray to the RNG to not hit your flagship with the opening torpedo.
 
**Go home after the 3rd node.
 
**Go home after the 3rd node.
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).  Pray to the RNG that the boss doesn't hit you again, it is extremely high accuracy at this level.
+
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).  Pray to the RNG that the boss doesn't hit you again, as it is extremely accurate at this level.
***if your fleet didn't reach boss, restart the program or refresh your browser. (Refreshing too much might result in a ban)
+
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
       
'''Day Battle S Victory in Exercises'''
 
'''Day Battle S Victory in Exercises'''
*By obtaining a battle rank S in PvP exercises without entering night battle, your flagship will receive a morale gain of +4, while your other ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
+
*By obtaining a battle rank S in PvP exercises without entering night battle, your flagship will gain 4 morale, while your other ships will gain only 1. The MVP of the battle will receive an additional 10 morale.
*If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
+
*If your ships are fully rested and have a morale of 49, by gaining +1 morale from battle rank S their morale will become 50, which produces the sparkle effect. This can be useful for giving the sparkle effect quickly to ships for a long expedition.
*Note that 50 morale, even though it is visibly sparkling provides no buff in sorties.  (Only the flagship (53 morale), and MVP ship (60 morale) will actually have the accuracy/evasion buff.)
+
*Note that 50 morale, even though it is visibly sparkling, the ship will not recieve any buffs in sorties (Only the flagship (53 morale) and MVP ship (60 morale) will actually have the accuracy/evasion buff).
 
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive the morale boost.
 
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive the morale boost.
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