Changes
→Grind 1-5: Fixed grammar and readability, removed some suppositions.
===Grind 1-5===
===Grind 1-5===
Grinding 1-5 for morale is more advanced. You will probably need ASW gear, and some admirals dislike 1-5 because defeating the boss provides a large amount of Admiral experience, pushing your HQ level up uncontrollably. 1-5 Morale Grinding is faster than at 1-1, only 4 battles (1-2 runs) are needed to obtain near-maximum.
It should be noted that this strategy can only be used to sparkle ships capable of attacking Subs.
*'''Low Level HQ (under 40)'''
*'''Low Level HQ (under 40)'''
**Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
**Set the ship to be sparkled as your flagship. At this level it is possible to sparkle any of the classes capable of attacking subs (DD, CL, CLT, CAV, CVL, BBV).
**Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
**Make sure your flagship has the highest ASW in the group.
***for CVL equip with torpedo bomber type plane([[Type 97 Torpedo Bomber]]) (Blue icon)
***CVL should equip [[Type 97 Torpedo Bomber]]s
***for BBV equip with seaplane bomber ([[zuiun]])
***BBVs should equip [[Zuiun]]s
**add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
**Add 3 ships: DD, CL(T), CVL, BB(V). Since only boss node has an opening torpedo attack, you can safely use your main ships to gain them experience.
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
**Use double line at 1st node to prevent a 1 hit kill by any ship other than the flagship if your flagship is a DD (otherwise they will attack last due to short range). Otherwise use line abreast
**go home after 3rd node (76 morale)
**Go home after the 3rd node.
**if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_%E9%8E%AE%E5%AE%88%E5%BA%9C%E6%B5%B7%E5%9F%9F#1-5 |conditions]])
***if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node
***if your fleet didn't reach boss, restart the program or refresh your browser.
*'''High Level HQ (above 40) and have ASW gear'''
*'''High Level HQ (40+)'''
**Set ship who want make her sparkle as Flagship ( DD/CL(T) )
**Set the ship to be sparkled as your flagship. At this level it is only possible DDs, CLs and CLTs.
**set your strongest ASW gear to your flagship, it recommended to combine of sonar and Deep Charge
**Equip your flagship with your strongest ASW gear. Be sure
**add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
**Add 3 (or more) unused ships (DDs, CLs or CVLs), add 1 unused BB for a 2nd shelling phase.
**use double line at 1st node for prevent 1 hit kill or sink other than flagship if flagship is DD, other than that use line abreast.
**Use double line at 1st node to prevent a 1 hit kill by ships other than the than flagship if your flagship is a DD, other wise use line abreast.
**hope the first opening torpedo not hit your flagship
**Pray to the RNG to not hit your flagship with the opening torpedo.
**go home after 3rd node (76 morale)
**Go home after the 3rd node.
**you may can advance to boss node (if condition meet), but not guarantee your flagship return safety (boss node have high hit rate at High HQ)
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_%E9%8E%AE%E5%AE%88%E5%BA%9C%E6%B5%B7%E5%9F%9F#1-5 |conditions]]). Pray to the RNG that the boss doesn't hit you again, it is extremely high accuracy at this level.
***if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node
***if your fleet didn't reach boss, restart the program or refresh your browser.
'''Day Battle S Victory in Exercises'''
'''Day Battle S Victory in Exercises'''
*By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
*By obtaining a battle rank S in PvP exercises without entering night battle, your flagship will receive a morale gain of +4, while your other ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
*If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
*If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
*to make note that 50 morale even at sparkle state it still no buff effect at sortie (only flagship (53 morale), and MVP ship (60 morale) who get buff effect)
*Note that 50 morale, even though it is visibly sparkling provides no buff in sorties. (Only the flagship (53 morale), and MVP ship (60 morale) will actually have the accuracy/evasion buff.)
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive the morale boost.