Changes
Morale regenerates for time spent on sorties
A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49. After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie. Operates under same conditions as normal regeneration.
==Indications==
==Indications==