Changes

Morale regenerates for time spent on sorties
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A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
 
A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
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Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.
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Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
    
==Indications==
 
==Indications==
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