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==Morale modifiers==
 
==Morale modifiers==
   −
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue
+
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue  Morale has a maximum value of 100.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
+
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
 
|-
 
|-
 
! scope="col"|Type
 
! scope="col"|Type
 
! scope="col"|Action
 
! scope="col"|Action
! scope="col"|Morale Modifier
+
! scope="col" style="text-align:center;"|Morale Modifier
 
|-
 
|-
 
|Sortie/PVP
 
|Sortie/PVP
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|-
 
|-
 
|Sortie/PVP
 
|Sortie/PVP
|As the flagship of a fleet
+
|Entering battle as flagship of a fleet
 
| style="text-align:center;"| +3
 
| style="text-align:center;"| +3
 
|-
 
|-
 
|Sortie/PVP
 
|Sortie/PVP
|Enter a battle starting with night battle
+
|Entering a battle starting with night battle
 
| style="text-align:center;"| +1
 
| style="text-align:center;"| +1
 
|-
 
|-
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|-
 
|-
 
| style="text-align:center;"|PVP
 
| style="text-align:center;"|PVP
|Fleet returns from PVP battle
+
|Returning from a PVP battle
 
| style="text-align:center;"|±0
 
| style="text-align:center;"|±0
 
|-
 
|-
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|-
 
|-
 
|Sortie/PVP
 
|Sortie/PVP
|Enters night battle
+
|Entering night battle
 
| style="text-align:center;"| -3
 
| style="text-align:center;"| -3
 
|-
 
|-
 
|Sortie/PVP
 
|Sortie/PVP
|Sortie with morale less than 30, regardless of obtaining any battle rank.
+
|Entering battle with morale less than 30
 
| style="text-align:center;"| -6
 
| style="text-align:center;"| -6
 
|-
 
|-
 
|Expedition
 
|Expedition
|Fleet returns from normal expedition
+
|Returning from normal expedition
 
| style="text-align:center;"| -3
 
| style="text-align:center;"| -3
 
|-
 
|-
 
|Expedition
 
|Expedition
|Fleet returns from Support Expedition#33
+
|Returning from Support Expedition #33
 
| style="text-align:center;"| -1~5
 
| style="text-align:center;"| -1~5
 
|-
 
|-
 
|Expedition
 
|Expedition
|Fleet returns from Support Expedition#34
+
|Returning from Support Expedition #34
 
| style="text-align:center;"| -1~10
 
| style="text-align:center;"| -1~10
 
|-
 
|-
 
| style="text-align:center;"|Sortie
 
| style="text-align:center;"|Sortie
|Return from sortie
+
|Returning from a sortie
 
| style="text-align:center;"| -15 
 
| style="text-align:center;"| -15 
 
|-
 
|-
 
| style="text-align:center;"|Other
 
| style="text-align:center;"|Other
 
|Newly constructed a ship
 
|Newly constructed a ship
| style="text-align:center;"|morale start at 40
+
| style="text-align:center;"|morale starts at 40
 
|-
 
|-
 
| style="text-align:center;"|Other
 
| style="text-align:center;"|Other
 
|Ship obtained from sortie
 
|Ship obtained from sortie
| style="text-align:center;"|morale start at 40
+
| style="text-align:center;"|morale starts at 40
 
|-
 
|-
 
| style="text-align:center;"|Other
 
| style="text-align:center;"|Other
 
|Remodel a ship
 
|Remodel a ship
| style="text-align:center;"|removes all morale state, reset morale to 40
+
| style="text-align:center;"|morale resets to 40
 
|-
 
|-
 
| style="text-align:center;"|Other
 
| style="text-align:center;"|Other
|Docking repair complete
+
|Docking repair completed
 
| style="text-align:center;"|reset to 40 '''only if''' morale is 0~39
 
| style="text-align:center;"|reset to 40 '''only if''' morale is 0~39
 
|-
 
|-
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| style="text-align:center;"|Other
 
| style="text-align:center;"|Other
 
|Morale natural regen
 
|Morale natural regen
| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49.
+
| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49
 
|}
 
|}
 
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.</p>
 
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.</p>
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<u><span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span></u>
+
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
 
===Running 1-1 solo===
 
===Running 1-1 solo===
 
By doing a World 1-1 full run, your flagship will have a net morale gain of +13.
 
By doing a World 1-1 full run, your flagship will have a net morale gain of +13.
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*= X + 13
 
*= X + 13
  −
  −
   
Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.
 
Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.
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===Day Battle S Victory in Exercises===
 
===Day Battle S Victory in Exercises===
By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a net morale gain of +14, while your non-flagship ships(escorts) will receive a morale gain of +1.
+
By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1.  The MVP of the battle will recieve an additional +10.
 
  −
 
  −
New morale value for flagship
  −
 
  −
*= X +10 + 3 + 1
  −
*= X + 14
  −
 
  −
 
  −
Ships fully rested will have a morale of 49, by obtaining the +1 morale from battle rank S, their morale will become 50, which produces sparkle effect.
     −
If the battle continued into the night battle, it will become
+
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect.  This can be useful for giving the sparkle effect quickly to ships for one long expedition.
   −
+1 -1 = ±0 for your escorts, which mean no morale gain.
+
If you enter night battle, or only achieve A rank, only the flagship and MVP will recieve the sparkle status.
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