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Morale (also known as "Fatigue") is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
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<noinclude>{{PortMechanicsPortal}}
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Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
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*Girls receive bonuses or penalties depending on their morale.
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*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
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*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
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A high value of morale can be seen as an actual lack of morale. A value above 50 is commonly known as the "Sparkle" effect.
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
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Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.
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=Overview=
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* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
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** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
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* [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40.
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** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly.
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* [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40.
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* Newly obtained ship girls have 40 morale.
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* The time it takes to recover to soft cap from various fatigue states is:
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** Heavy Fatigue: 30-48 minutes
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** Moderate Fatigue: 21-30 minutes
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** Slight Fatigue: 0-9 minutes
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* Morale will update '''after every battle'''.
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** This means that ship girls can receive morale bonuses mid-sortie.
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** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
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* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
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It is possible to sort ships by moral in the Fleet menu.
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==Specific effects==
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Additionally, [[LBAS]] also have a moral system.
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*''See [[LBAS#Morale|here]] for more details.
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Above 50, the ship generates a "Sparkle" on its image. This state of morale improves performance in general and has a chance to produce the "Great Success" from expeditions. There is no data to suggest that a value '''higher '''than 50 (The first threshold on which the Sparkle Effect appears) boosts performance further than 50.
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===Morale Effects===
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</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
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{| class="wikitable" style="text-align:center"
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! Visual Indicator
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! Status
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! Value
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! Effects
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! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
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! Enemy [[Hit Rate]]
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
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|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
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| 71-100
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|rowspan=3 style="text-align:left"|
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* Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions.
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* Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
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|rowspan=3| 1.2
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|rowspan=3| 0.7
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
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| 58-70
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
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| 50-57
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|-
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| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
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| '''Normal Morale'''
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| 40-49
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| style="text-align:left"|
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* No bonuses nor penalties anywhere.
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| rowspan=2| 1.0
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| rowspan=2| 1.0
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|-
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| '''Slightly Fatigued'''
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| 30-39
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| style="text-align:left"|
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* No bonuses nor penalties anywhere.
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** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
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|-
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| {{ItemStack
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
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|text-position = top:-2px;left:151px
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
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}}
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| style="color:orange"| '''Moderate Fatigue'''
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| 20-29
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| style="text-align:left"|
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* Expeditions will fail if the fleet returns in this state.
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* Increases the morale loss from sorties.
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| 0.8
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| 1.2
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|-
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| {{ItemStack
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}}
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|text-position = top:-2px;left:151px
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|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
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}}
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| style="color:red"| '''Heavily Fatigued'''
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| 0-19
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| style="text-align:left"|
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* Expeditions will fail if the fleet returns in this state.
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* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
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** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
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| 0.5
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| 1.4
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|}<noinclude>
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At range 49 to 40, nothing happens.
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===Morale modifiers===
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{|class="wikitable" style="text-align:center"
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!Type
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!Action
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!Morale Modifier
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!Notes
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|-
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|rowspan=10|Sortie/PVP
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|Entering a day battle
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|{{color|red|-3}}
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|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
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* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
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|-
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|Entering a day battle with morale less than 30 (stacks with above)
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|{{color|red|-6}}
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<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
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|-
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|Entering '''or''' transitioning to a night battle.
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|{{color|red|-2}}
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|-
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|Obtaining MVP in a battle
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|{{color|blue|+10}}
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|-
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|Ending battle as flagship with at least a C-rank.
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|{{color|blue|+3}}
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|-
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|Obtaining Battle Rank S/Perfect S
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|{{color|blue|+4}}
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|-
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|Obtaining Battle Rank A
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|{{color|blue|+3}}
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|-
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|Obtaining Battle Rank B
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|{{color|blue|+2}}
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|-
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|Obtaining Battle Rank C
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|{{color|blue|+1}}
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|-
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|Obtaining Battle Rank D/E
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|±0
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|-
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|rowspan=14|Sortie
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|Returning from a sortie with at least 30 morale
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|{{color|red|-15}}
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|-
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|Returning from a sortie with morale less than 30
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|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
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|-
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|Evacuated from sortie
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|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
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|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
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|-
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|Repaired during a sortie
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| {{color|blue|+15~20}}
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|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
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|-
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| {{EquipmentLink|Combat Ration}} (Equipped ship)
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| {{color|blue|+10~14}}
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|rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
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*{{Star}} [[Improvement]]s might increase the moral gain.
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|-
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| {{EquipmentLink|Combat Ration}} (Adjacent ships)
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| {{color|blue|+6~8}}
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|-
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
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| {{color|blue|+38}}
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|-
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
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| {{color|blue|+30~31}}
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|-
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| {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{color|blue|+12}}
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|-
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| {{EquipmentLink|Canned Saury}} (Adjacent ships)
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| {{color|blue|+10~14}}
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|-
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{color|blue|+48}}
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|-
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
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| {{color|blue|+43}}
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|-
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| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{color|blue|+21}}
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|-
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| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
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| {{color|blue|+17~20}}
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|-
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|PVP
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|Returning from PVP
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|±0
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|-
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|rowspan="4"|Expedition
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|Returning from normal expedition
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|{{color|red|-3}}
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|-
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|Returning from a Node Support Expedition
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|{{color|red|-1~5}} (random)
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|rowspan=2 style="text-align:left"|See [[Support Expedition]] for details.
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|-
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|Returning from a Boss Support Expedition
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|{{color|red|-1~10}} (random)
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|-
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| Returning from a Combat Expedition (If damage taken)
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| style="color:red"| -10
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|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
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|-
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|rowspan=8|Other
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|Newly constructed a ship
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|rowspan=3|morale set to 40
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|-
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|Ship obtained from sortie drops
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|-
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|Remodel a ship
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|-
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|Docking repair completed
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|reset to 40 '''only if''' morale is 0~39
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|-
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|rowspan=2|Using '''Food Supply Ship Mamiya'''
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|reset to 40 '''if''' morale is 0~39
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|rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details.
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|-
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|reset to 50 '''if''' morale is 40~49
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|-
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|Using '''Food Supply Ship Irako'''
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|{{color|blue|+25}}
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|-
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|Morale natural regen
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|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
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|}
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<references>
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</references>
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At range 39 to 30, the "Mamiya Food Ship" button in the fleet composition window is flashing. There is no performance penalty yet.
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=Gifting=
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[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
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{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
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{{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}}
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At range 29 to 20 the ship shows a sad, orange smiley on it's face. This decreases general performance.
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Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift (給)''' button in the [[Composition]] menu.  
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At range 19 to 0, the ship shows a screaming, red smiley on it's face. This '''severely '''decreases performance.
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* The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed.
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* Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given.
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** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked.
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** If the Gift button isn't flashing, only the latter 2 options can be picked.
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* [[Combined Fleet]] are still considered 2 fleets and so require separate uses.
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It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.
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===[[Mamiya]]===
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{{:Food Supply Ship Mamiya}}
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===[[Irako]]===
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{{:Food Supply Ship Irako}}
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===Mamiya and Irako===
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There is currently no proof that ships will sink more easily under a low morale state. Given the performance cut they get, it is, however, not advisable to take them to battle like that in general.
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Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''.
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* Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
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* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
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* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
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* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
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=See Also=
==Morale modifiers==
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*[[LBAS#Morale|LBAS Morale]]
#Returning to base after a sortie always incurs a 15 point loss. It does not matter if you finished the map in any way, were forced to retreat because your flagship was reduced to red health or you withdrew manually, the loss is always 15 points. This loss is subtracted from each ship '''after '''points gained during sortie were added. This makes the maximum possible morale 85.
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*[[Shop]]
#Returning to base after an expedition causes a 3 point loss which is only relevant if the ship has above 50 morale points as the natural regeneration of even the shortest expedition would be 15 points. At maximum morale (85, for practical purposes) it is possible to run 12 expeditions before the sparkle effect vanishes.
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*[[Help:Sparkling]]
#Returning to base after an exercise (PVP Match) incurs '''no '''penalty, making a maximum morale value of 100 possible.
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*[[Gotland Minigame]], a good way to kill time while moral is regenerating.
#Battle Ranks: A Complete Victory (Regular S Rank. Not Perfect Victory, which is S Rank + No damage taken) boosts morale of the sortied fleet by 1. Defeat (D Rank) decreases the value by 3 for everyone.
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{{Mechanics}}
#MVP and Flagship position: MVP grants +10 points to the ship while the Flagship gains +3 points. This stacks, giving a MVP Flagship +13 points. S Rank stacks on this as well, elevating it to +14 points. This applies regardless of battle rank.
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[[Category:Items]]
#Night Battle: Starting a night battle incurs a 2 point loss for the entire fleet. Unconfirmed if this is the case with maps that are Night Battles by default but unlikely.
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</noinclude>
#Remodel: Remodel resets morale to 40 regardless of what it was before
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#Repair: morale is reset to 40 after the repair is finished '''but only in the case of morale being 39 or less.'''
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#Time: morale regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) morale, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank.
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#HP: At this point there is no information regarding morale loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP.
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#When a ship with 29 or less morale points is used in a battle morale is further reduced by 6.
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==Gaining morale with maximum efficiency and minimum cost==
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Running 1-1 solo:
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Initially you incur -15 morale. As this map has 2 battles you are guaranteed +26 from Flagship + MVP in both nodes. This gives us the base value of +11. This can be modified by Night Battles (Avoid, even if it would boost you from a B or A to an S rank as you would still lose 1 point) and battle ranks. With both S ranks without Night battle, it would be +13 total (Needing a total of 4 runs for 78 morale and 5 runs for 85 morale)
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A D rank decreases the points by 3, a night battle by 2. At the absolute worst outcome (Double D rank, double night battle) you would only gain one morale point in total. (-6 for 2x D rank, -4 for 2x Night Battle)
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The best way would be to get through with as little damage as possible and repeat 3 (Assuming decent luck and a constant S rank in the first node and no D rank in the last as well as no night battles = +12 average gain per sortie. 12x3 = 36. 36+49 = 85) times, repair in-between as needed.
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Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle. (-15 + 13 + 1 = -1)
 
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