Changes

Line 33: Line 33:  
#Time: Fatigue regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) Fatigue, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank.
 
#Time: Fatigue regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) Fatigue, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank.
 
#HP: At this point there is no information regarding Fatigue loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP.
 
#HP: At this point there is no information regarding Fatigue loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP.
 +
#When a ship with 29 or less Fatigue points is used in a battle Fatigue is further reduced by 6.
    
==Gaining Fatigue with maximum efficiency and minimum cost==
 
==Gaining Fatigue with maximum efficiency and minimum cost==
Anonymous user