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=Calculating LoS=
 
=Calculating LoS=
 
===Formula 33===
 
===Formula 33===
Similar to the New Fall Simplified formula, but reportedly more accurate. Using this model, a value of 31 eLoS would guarantee failing the 2-5 LoS check, while a value of 33 eLoS would succeed 100% of the time. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
+
Similar to the New Fall Simplified formula, but reportedly more accurate. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
    
<math>
 
<math>
 
\begin{align}
 
\begin{align}
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil 0.4 H \rceil + 2M \\
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\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil QH \rceil + 2M \\
 
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
 
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
 
\end{align}
 
\end{align}
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**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
 
**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
 
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
 
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
 +
*<math>Q</math> is the HQ level modifier. This varies depending on the map.
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** It is 0.35 in 5-2 and 6-3.
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** Assume 0.4 otherwise.
 
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
 
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
 
*<math>M</math> is the number of empty ship slots in your fleet.
 
*<math>M</math> is the number of empty ship slots in your fleet.
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* Depending on the map, equipment is weighted with more importance.
 
* Depending on the map, equipment is weighted with more importance.
 
* It is denoted as C<sub>n</sub> in the formula.
 
* It is denoted as C<sub>n</sub> in the formula.
* For all tested nodes, C<sub>n</sub> for 2-5 is 1, for 3-5 and 6-1 are 4, for 6-2 and 6-3 are 3.
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* See the [[#Estimated LoS|table below]] for C<sub>n</sub> values used by each map.
** This means equipment LoS is 3 times more important in 6-2 and 6-3 compared to 2-5 and 4 times as important in 3-5 and 6-1.
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* Ship LoS is less effective in those maps with higher equipment weight modifiers.
** Ship LoS is less effective in those maps with higher equipment weight modifiers.
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*In 2-5, F33(C<sub>n</sub>=1) have to be 31< to have a chance to enter boss and 33≤ to guarantee branching to the boss.
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===Estimated LoS===
*In 6-2, F33(C<sub>n</sub>=3) have to be 43> to guarantee F>H and 40< to guarantee H>K.
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''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.''
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 +
{| class="wikitable" style="text-align: center;"
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|-
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Map
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |C<sub>n</sub>
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Origin Node
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Lower Threshold
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Upper Threshold
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Destination Node
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Notes
 +
|-
 +
|[[World_1#1-6|1-6]]
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| 3
 +
| M
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| 29.7
 +
| 159.6
 +
| J
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| Failing LoS or not meeting composition requirements routes to L.
 +
|-
 +
|rowspan="3"| [[World_2#2-5|2-5]]
 +
|rowspan="3"| 1
 +
| G
 +
| 37.3
 +
| 87.8
 +
| L
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| Failing LoS routes to K.
 +
|-
 +
| I
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| 31.2
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| 59.4
 +
| O
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| Failing LoS routes to H.
 +
|-
 +
| J
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| 42.4
 +
| 91.2
 +
| O
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| Failing LoS routes to H.
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|-
 +
|rowspan="2"| [[World_3#3-5|3-5]]
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|rowspan="2"| 4
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| G
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| 24
 +
| 337
 +
| K
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| Failing LoS routes to I.
 +
|-
 +
| H
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| 39.1
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| 321.4
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| K
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| Failing LoS routes to J.
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|-
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|rowspan="2"| [[World_7#7-2|7-2]]
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| ??
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| E
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| -32.1
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| 136.5
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| G
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| Failing LoS routes to F. Appears to be fixed routing based on composition but still plays the LoS routing animation.
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|-
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| 4
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| I
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| 66.1
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| 294.5
 +
| M
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| Failing LoS routes to L.
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|-
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|rowspan="3"| [[World_4#4-5|4-5]]
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|rowspan="2"| 2
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| K
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| 64.8
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| 146.5
 +
| T
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| Failing LoS routes to L.
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|-
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| Q
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| 62
 +
| 167
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| N/O
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| Failing LoS routes to P. '''Low number of reports.'''
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|-
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| ??
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| O
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| 62
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| 167
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| T
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| Failing LoS routes to N. Appears to be fixed routing based on composition but still plays the LoS routing animation.
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|-
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|rowspan="2"| [[World_5#5-2|5-2]]
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|rowspan="2"| 2
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| F
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| 64
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| 147
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| O
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| Failing LoS routes to H.
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|-
 +
| L
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| 73.8
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| 81
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| K
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| Failing LoS routes to N. '''Low number of reports.'''
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|-
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|rowspan="2"| [[World_5#5-4|5-4]]
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|rowspan="2"| 2
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| L
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| 57
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| 185
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| P
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| Failing LoS routes to N.
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|-
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| M
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| 42.3
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| 150.1
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| P
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| Failing LoS routes to O.
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|-
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|rowspan="2"| [[World_5#5-5|5-5]]
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|rowspan="2"| 2
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| O
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| 63.8
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| 134.5
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| S
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| Failing LoS routes to R.
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|-
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| P
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| 74.4
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| 167.7
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| S
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| Failing LoS routes to Q.
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|-
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|rowspan="3"| [[World_6#6-1|6-1]]
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|rowspan="3"| 4
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| G
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| 16.7
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| 218.1
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| H
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| Failing LoS routes to I.
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|-
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| H<br>(With [[Taigei]])
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| 25.4
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| 201.4
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|rowspan="2"| K
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|rowspan="2"| Failing LoS routes to E.
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|-
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| H<br>(Without [[Taigei]])
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| 23.3
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| 218.1
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|-
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|rowspan="3"| [[World_6#6-2|6-2]]
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|rowspan="3"| 3
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| E
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| 46
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| 179.8
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| J
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| Failing LoS routes to I.
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|-
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| H
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| 42.8
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| 42.8
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| K
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| Failing LoS routes to G. '''Low number of reports.'''
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|-
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| I
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| 35.7
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| 205.8
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| K
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| Failing LoS routes to G.
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|-
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|[[World_6#6-3|6-3]]
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| 3
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| E
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| 19.4
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| 180
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| G
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| Failing LoS routes to F. Routing is heavily influenced by composition as well.
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|-
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|rowspan="2"| [[World_6#6-5|6-5]]
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| 3
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| G
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| 56.3
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| 196.2
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| M
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| Failing LoS routes to K.
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|-
 +
| ??
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| J
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| 37.2
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| 193
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| M
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| Failing LoS routes to L. Appears to be fixed routing based on composition but still plays the LoS routing animation.
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|-
 +
|}
 +
 
 +
=See Also=
 +
{{Mechanics}}
    
=FAQ=
 
=FAQ=
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