Changes

→‎Effective Line of Sight: Might as well put a sign up at the top of the article saying "You don't need to read this if you aren't retarded"
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* '''Due to the formula, recon planes will contribute more to effective LoS than radars. For the purposes of fulfilling effective LoS, avoid using radars that do not give at least +10 LoS. '''
 
* '''Due to the formula, recon planes will contribute more to effective LoS than radars. For the purposes of fulfilling effective LoS, avoid using radars that do not give at least +10 LoS. '''
 
* You can make an exception to the above if your ships require other equipment for more damage, in which case you can make a DD/[[Yuubari]] a radar 'mule' to contribute to LoS by stacking radars.
 
* You can make an exception to the above if your ships require other equipment for more damage, in which case you can make a DD/[[Yuubari]] a radar 'mule' to contribute to LoS by stacking radars.
* ONLY Recon planes' (yellow & seaplanes) LOS values are doubled. LOS from attack planes (red & blue) are not doubled, but in fact square rooted. Do not double your attack planes' LOS value when making LOS calculation.
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* ONLY Recon planes' (yellow & seaplanes) LoS values are doubled. LoS from carrier-based bomber planes (red & blue) are not doubled, but in fact square rooted. Avoid doubling dive bomber and torpedo bomber LoS values when calculating LoS.
 
* ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course to a dead end without the animation playing.''
 
* ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course to a dead end without the animation playing.''
  
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