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* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
 
* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
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As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
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As of now the [[Summer 2016 Event]] has '''updated the combat radius formula''' to work as follows:
 
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
 
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
 
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
 
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
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