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| * Random between A & B otherwise. | | * Random between A & B otherwise. |
| |C/empty -> D/resource, F = | | |C/empty -> D/resource, F = |
− | * Random routing | + | * Random routing (60% D) |
| |D/resource -> F,G/resource= | | |D/resource -> F,G/resource= |
− | *Go to G if fleet contains AV and DD+DE ≥ 2 | + | *Go to G if |
| + | **AV+AO ≥ 1 and DD+DE ≥ 2 |
| + | **AS ≥ 1 and SS(V) ≥ 2 |
| *Otherwise, random routing | | *Otherwise, random routing |
− | **The more (F)BB(V)/CV(L) you have, the higher chance you will go to node F | + | **The more DDs you have, the higher chance you will go to node G |
| |F -> H/resource, J, G/resource = | | |F -> H/resource, J, G/resource = |
− | * Random between J & G if the fleet contains any AV, CV(B/L), or CL | + | *If AV + CV(B/L) + CL ≥ 1, '''90% J''', 10% G |
− | **(Higher chance for J) | + | *If AS ≥ 1 and SS(V) ≥ 2, 20% J, '''80% G''' |
| + | *If AO ≥ 1 and DD+DE ≥ 2, 35% J, '''65% G''' |
| * Random between H, J, and G otherwise. | | * Random between H, J, and G otherwise. |
| |G/resource -> I/resource, K = | | |G/resource -> I/resource, K = |
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| **CL ≥ 1 and CA = 5 | | **CL ≥ 1 and CA = 5 |
| *Random between M and N if fleet contains only SS(V) | | *Random between M and N if fleet contains only SS(V) |
− | *Random between L, M, and N if fleet contains any SS(V) | + | *Random between L, M, and N if fleet contains any SS(V) (10% M, 45% N, 45% L) |
| *Otherwise, random between L and N | | *Otherwise, random between L and N |
| **The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L | | **The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L |