Changes

Line 31: Line 31:  
* Random between A & B otherwise.
 
* Random between A & B otherwise.
 
|C/empty -> D/resource, F =
 
|C/empty -> D/resource, F =
* Random routing
+
* Random routing (60% D)
 
|D/resource -> F,G/resource=
 
|D/resource -> F,G/resource=
*Go to G if fleet contains AV and DD+DE ≥ 2
+
*Go to G if
 +
**AV+AO ≥ 1 and DD+DE ≥ 2
 +
**AS ≥ 1 and SS(V) ≥ 2
 
*Otherwise, random routing  
 
*Otherwise, random routing  
**The more (F)BB(V)/CV(L) you have, the higher chance you will go to node F
+
**The more DDs you have, the higher chance you will go to node G
 
|F -> H/resource, J, G/resource =  
 
|F -> H/resource, J, G/resource =  
* Random between J & G if the fleet contains any AV, CV(B/L), or CL
+
*If AV + CV(B/L) + CL ≥ 1, '''90% J''', 10% G
**(Higher chance for J)
+
*If AS ≥ 1 and SS(V) ≥ 2, 20% J, '''80% G'''
 +
*If AO ≥ 1 and DD+DE ≥ 2, 35% J, '''65% G'''
 
* Random between H, J, and G otherwise.
 
* Random between H, J, and G otherwise.
 
|G/resource -> I/resource, K =
 
|G/resource -> I/resource, K =
Line 49: Line 52:  
**CL ≥ 1 and CA = 5
 
**CL ≥ 1 and CA = 5
 
*Random between M and N if fleet contains only SS(V)
 
*Random between M and N if fleet contains only SS(V)
*Random between L, M, and N if fleet contains any SS(V)
+
*Random between L, M, and N if fleet contains any SS(V) (10% M, 45% N, 45% L)
 
*Otherwise, random between L and N
 
*Otherwise, random between L and N
 
**The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L
 
**The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L
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