Changes

84 bytes removed ,  10 years ago
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*'''Total repairs (ticks) required = (Hours x 3) + (minutes / 20) + (seconds / 1200) '''
 
*'''Total repairs (ticks) required = (Hours x 3) + (minutes / 20) + (seconds / 1200) '''
   −
'''<u>Amount of HP repaired per tick</u>
+
'''<u>Amount of HP repaired per tick</u>'''
'''
+
 
    
*'''HP lost / Total repair required (rounded)'''
 
*'''HP lost / Total repair required (rounded)'''
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*AKA cost per intermediate tick​ (right on 20minutes).
 
*AKA cost per intermediate tick​ (right on 20minutes).
 
*The minimum repair cost depends on
 
*The minimum repair cost depends on
**ship class
+
**Ship class
 
**HP repaired
 
**HP repaired
 
*The minimum repair cost can be generally calculated using
 
*The minimum repair cost can be generally calculated using
**'''[HP repaired per tick x Class repair cost x Total ticks required(rounded)]'''
+
**'''HP repaired per tick x Ship Class repair cost'''
*The cost will be rounded up or down to the nearest whole number.
   
*Verification of accurate ship class cost is currently in progress.
 
*Verification of accurate ship class cost is currently in progress.
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<u>'''list of ship class cost'''</u>
+
<u>'''list of Ship Class Repair cost'''</u>
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! colspan="3"| Ship Class Cost (verifying)
 
! colspan="3"| Ship Class Cost (verifying)
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|-
 
|-
 
| style="text-align:center;"|AR
 
| style="text-align:center;"|AR
| style="text-align:center;"|4
+
| style="text-align:center;"|1.7
| style="text-align:center;"|7
+
| style="text-align:center;"|3.3
 
|-
 
|-
 
| style="text-align:center;"|Fast BB (Kongou)
 
| style="text-align:center;"|Fast BB (Kongou)
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