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| {{Formula | | {{Formula |
| |Title=Fishing Drop Rate | | |Title=Fishing Drop Rate |
− | |Math=\text{Drop Rate}_\text{%} = \frac{ \text{Node Rate}_\text{%} \times \text{Rank} \times \prod^{\text{Ships} } \text{Mod}_\text{Ship} \times \prod^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing}_\text{World} \times \text{Mod}_\text{Possed} \times \Big\lfloor \frac{\text{Possed}_\text{Fish} }{7} \Big\rfloor} | + | |Math=\text{Drop Rate}_\text{%} = \text{Node Rate}_\text{Base %} + \text{Node Rate}_\text{Mod %} \times \frac{ \text{Rank} \times \prod^{\text{Ships} } \text{Mod}_\text{Ship} \times \prod^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing}_\text{World} \times \text{Mod}_\text{Dropped} \times \Big\lfloor \frac{\text{Dropped}_\text{Fish} }{7} \Big\rfloor} |
− | |Var=<math>\text{Node Rate}_\text{%}</math> the base drop rate of the node in normal conditions. | + | |Var=<math>\text{Node Rate}_\text{Base %}</math> the base drop rate of the node in normal conditions. |
− | **[https://akashi-list.me/ Akashi-list] has an approximation of those rates. | + | **This will be the minimum rate in the worst cases. |
| + | *<math>\text{Node Rate}_\text{Mod %}</math> the drop rate of the node which can be further improved or degraded by the following modifiers. |
| * <math>\text{Rank}</math> the victory rank, being: | | * <math>\text{Rank}</math> the victory rank, being: |
| **'''1''' for S ranks, | | **'''1''' for S ranks, |
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| * <math>\text{Overfishing}_\text{World}</math> the overfishing status of the world (affecting the same all maps of said world), | | * <math>\text{Overfishing}_\text{World}</math> the overfishing status of the world (affecting the same all maps of said world), |
| **''This malus is currently unknown. | | **''This malus is currently unknown. |
− | * <math>\text{Possed}_\text{Fish}</math> the amount of fishes currently passed in the inventory (capped at 99). | + | * <math>\text{Dropped}_\text{Fish}</math> the amount of fishes dropped during the duration of the event. |
− | * <math>\text{Mod}_\text{Possed}</math> the malus factor induced by the possed fishes, | + | * <math>\text{Mod}_\text{Dropped}</math> the malus factor induced by the dropped fishes, |
| **''This malus is currently unknown. | | **''This malus is currently unknown. |
| | | |
| |Notes= Due to the multitude and amplitude of factors, there is no definitive data yet about fishing. | | |Notes= Due to the multitude and amplitude of factors, there is no definitive data yet about fishing. |
| *The various bonuses should be the same across all maps. | | *The various bonuses should be the same across all maps. |
− | [https://twitter.com/yukicacoon/status/1590328612028571648] | + | *''[https://akashi-list.me/ Akashi-list] has an approximation of the initial nodes drop rates. |
| + | *Source: [https://twitter.com/yukicacoon/status/1590328612028571648] |
| }} | | }} |
| | | |
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| **The exact amount of fish restocked and the time needed is not known, but depends on the overfishing state, and will take about one or two days at worst. | | **The exact amount of fish restocked and the time needed is not known, but depends on the overfishing state, and will take about one or two days at worst. |
| *It is recommended to cycle between worlds and event maps to maximize drops while avoiding overfishing. | | *It is recommended to cycle between worlds and event maps to maximize drops while avoiding overfishing. |
− | </references> | + | <references/> |
| | | |
| {{:Naval District Saury Festival/Fishing Equipment}} | | {{:Naval District Saury Festival/Fishing Equipment}} |