Changes

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**Throwing the ship back before it touches the ground therefore maintains the combo.
 
**Throwing the ship back before it touches the ground therefore maintains the combo.
 
*The amount of points given by enemy takedowns depends on the enemy.
 
*The amount of points given by enemy takedowns depends on the enemy.
 +
**Some enemy planes will appear in larger variants, moving across the screen and giving more points.
 +
**Some special items can also be picked up to bring more points.
 
**The combo does not affect the score.
 
**The combo does not affect the score.
**Some enemy planes will appear in larger variants, moving across the screen and giving more points, but exploding and deflecting the sheep on contact.
+
**Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.
**Some special items can also be picked up to bring more points.
      
The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
 
The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
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*One additional Shuusui attack is given per wave.
 
*One additional Shuusui attack is given per wave.
   −
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time:
+
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time.
 +
*Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
 
{|class="wikitable"
 
{|class="wikitable"
 
!rowspan=2|Sequence
 
!rowspan=2|Sequence
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|-
 
|-
 
!Score
 
!Score
| ≤ 8000|| > 8000|| > 10000|| > 12000|| > 15000|| > 25000<br>AND cleared wave
+
| ≤ 8000|| > 8000|| > 10000|| > 12000?|| > 15000?|| > 25000?<br>AND cleared wave
 
|}
 
|}
  
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