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| **Throwing the ship back before it touches the ground therefore maintains the combo. | | **Throwing the ship back before it touches the ground therefore maintains the combo. |
| *The amount of points given by enemy takedowns depends on the enemy. | | *The amount of points given by enemy takedowns depends on the enemy. |
| + | **Some enemy planes will appear in larger variants, moving across the screen and giving more points. |
| + | **Some special items can also be picked up to bring more points. |
| **The combo does not affect the score. | | **The combo does not affect the score. |
− | **Some enemy planes will appear in larger variants, moving across the screen and giving more points, but exploding and deflecting the sheep on contact. | + | **Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay. |
− | **Some special items can also be picked up to bring more points.
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| The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. | | The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. |
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| *One additional Shuusui attack is given per wave. | | *One additional Shuusui attack is given per wave. |
| | | |
− | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time: | + | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time. |
| + | *Once the timer has ended, the sheep stops taking down enemies and comes to a stop. |
| {|class="wikitable" | | {|class="wikitable" |
| !rowspan=2|Sequence | | !rowspan=2|Sequence |
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| |- | | |- |
| !Score | | !Score |
− | | ≤ 8000|| > 8000|| > 10000|| > 12000|| > 15000|| > 25000<br>AND cleared wave | + | | ≤ 8000|| > 8000|| > 10000|| > 12000?|| > 15000?|| > 25000?<br>AND cleared wave |
| |} | | |} |
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