Changes

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|[[File:Sheep2.png|thumb|right|400px|Game screen.]]
 
|[[File:Sheep2.png|thumb|right|400px|Game screen.]]
 
|}
 
|}
Also known as the "Fly! Goto Sheep" minigame, by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked.
  −
*This consists of an "Anti-Air Defense" game, where a black ship is thrown to destroy abyssal planes.
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*The sheep is thrown using the mouse cursor and will bounce over the edges and ground,
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**Throwing the ship back before it touches the ground will increase the score combo,
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*The "[[Shuusui]]" button activates a bonus interception attack, with the number of stars displayed being the number of times it can be activated,
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**One additional Shuusui attack is given per wave,
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*Each enemy plane taken down will bring points and increase the combo, the combo being reset to zero if the sheep touch the ground,
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**Some special planes bring more points,
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*The game is divided in up to 5 waves, each limited in time:
      +
Also known as the '''"Fly! Goto Sheep"''' minigame, by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked.
 +
*This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes.
 +
*The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
 +
 +
;Gameplay
 +
The sheep is thrown using the mouse cursor:
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*It follows a somewhat ballistic trajectory and bounces over the edges and ground.
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**There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
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*It can be picked up mid-air to give it more energy and adjust its trajectory.
 +
 +
Each enemy plane destroyed gives points and increases the combo.
 +
*Each time the ship lands back on the ground, the combo is reseted.
 +
**Throwing the ship back before it touches the ground therefore maintains the combo.
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*The amount of points given by enemy takedowns depends on the enemy and the current combo.
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**Some enemy planes will appear in larger variants, giving more points, but exploding and deflecting the sheep on contact.
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**Some special items can also be picked up to bring more points.
 +
 +
The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
 +
*The number of stars displayed is the number of times it can be activated,
 +
*One additional Shuusui attack is given per wave.
 +
 +
 +
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time:
 
{|class="wikitable"
 
{|class="wikitable"
 
!Sequence
 
!Sequence
 
!Point requirements
 
!Point requirements
 +
!Duration
 
!Shuusui
 
!Shuusui
 
!Enemy
 
!Enemy
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|-
 
|-
 
!1st
 
!1st
|2500
+
|2500||? s
 
| x1
 
| x1
 
|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]]
 
|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]]
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|-
 
|-
 
!2nd
 
!2nd
|5000
+
|5000||? s
 
| +1
 
| +1
 
|[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]
 
|[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]
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|-
 
|-
 
!3rd
 
!3rd
|15000  
+
|15000||? s
 
|?
 
|?
 
|[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]]
 
|[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]]
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|-
 
|-
 
!4th
 
!4th
|50000
+
|50000||? s
 
|?
 
|?
 
|[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]]
 
|[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]]
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|-
 
|-
 
!5th
 
!5th
|70000
+
|70000||? s
 
|?
 
|?
 
|[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]]
 
|[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]]
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|-
 
|-
 
!Extra I
 
!Extra I
|?
+
|? ||? s
 
|?
 
|?
 
|[[File:??|30px|link=??]]
 
|[[File:??|30px|link=??]]
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|-
 
|-
 
!Extra II
 
!Extra II
|?
+
|? ||? s
 
|?
 
|?
 
|[[File:??|30px|link=??]]
 
|[[File:??|30px|link=??]]
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|}
 
|}
    +
{|class="wikitable" style="text-align:center"
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!colspan=7|Fianl Rank
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|-
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!Rank
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|[[File:Rank E.png|30px]]||[[File:Rank D.png|30px]]||[[File:Rank C.png|30px]]||[[File:Rank B.png|30px]]||[[File:Rank A.png|30px]]||[[File:Rank S.png|30px]]
 +
|-
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!Score
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| ≤ 8000|| > 8000|| > 10000|| > 12000|| > 15000|| > 25000<br>AND cleared wave
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|}
   −
Fianl Ranks:
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*E: ≤ 8000
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*D: > 8000
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*C: > 10000
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*B: > 12000
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*A: > 15000
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*S: > 25000 AND cleared wave
   
{|align=right
 
{|align=right
 
|[[File:Equipment Character S9 Osprey.png|right|75px|S9 Osprey fairy]]
 
|[[File:Equipment Character S9 Osprey.png|right|75px|S9 Osprey fairy]]
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|[[File:Equipment Character Swordfish Mk.III Kai (Seaplane Model_Skilled).png|right|75px|Swordfish Mk.III Kai (Seaplane Model) fairy]]
 
|[[File:Equipment Character Swordfish Mk.III Kai (Seaplane Model_Skilled).png|right|75px|Swordfish Mk.III Kai (Seaplane Model) fairy]]
 
|}
 
|}
 +
 
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
 
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
 
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*Game music as well as several girls' voicelines are played during the sessions.
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;Trivia
 
The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
 
The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
  
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