Line 60: |
Line 60: |
| [[File:Highlight gimmicks.png|thumb|Nodes E & C2 are here highlighted]] | | [[File:Highlight gimmicks.png|thumb|Nodes E & C2 are here highlighted]] |
| In some maps (mostly in Events), '''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things: | | In some maps (mostly in Events), '''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things: |
− | * Boss [[debuff]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked. | + | * Boss [[debuff]], where once the "[[#Last Dance|Last Dance]]" of the final boss of a given map is reached, its debuffed form can be unlocked. |
| * Map phases, where some map areas need to be unlocked, like on [[7-2]], [[7-3]], and [[7-5]]. | | * Map phases, where some map areas need to be unlocked, like on [[7-2]], [[7-3]], and [[7-5]]. |
| ** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. | | ** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. |
Line 81: |
Line 81: |
| File:Fall2020E-3MapP3.png|Final state of the [[Fall_2020_Event/Main_Operations#Phase_3|Fall 2020 E-3]] map | | File:Fall2020E-3MapP3.png|Final state of the [[Fall_2020_Event/Main_Operations#Phase_3|Fall 2020 E-3]] map |
| </gallery> | | </gallery> |
| + | |
| + | ===Last Dance=== |
| + | "'''Last Dance'''" (LD) is the last state of a given map phase. |
| + | *It is typically reached when the HP gauge of the given phase is depleted to the point of 1 boss kill being left to clear the phase. |
| + | **[[Transport Operation]]s are therefore not applicable to this state. |
| + | *Most normal maps do not have such a state, it only being a thing for most "extra operations" and almost all [[event]] maps having an HP bar. |
| + | |
| + | Once LD is reached, the enemy formations will change, becoming harder, and ranging from: |
| + | *Only the boss changing form, |
| + | **If available, the boss CG will change from its normal one to its "LD" one. |
| + | *Ships in the boss node changing form/configuration, |
| + | *Ships on the rest of the map changing form/configuration. |
| + | *As formations are changing, this can also affect the [[drop]] tables, rendering some ships only or not droppable in LD. |
| + | |
| + | When applicable, boss [[debuff]] will become possible. |
| + | *Other gimmicks may also become available, such as shortcuts unlocking. |
| + | |
| + | In some cases, once clear, the map will either: |
| + | *Come back to its "pre-LD" state, |
| + | *Evolve to the next map phase if available, |
| + | *Evolve to a "post-LD" state, usually similar yet different than the "pre-LD" state. |
| + | **If applicable, boss [[debuff]] will be applied, even if not unlocked before. |
| | | |
| =Nodes= | | =Nodes= |