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==Development Theory==
 
==Development Theory==
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[[File:NPC_Penguin.png|thumb|The Failure box ("Penguin") shown for failled developments.]]
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The game has different development pools, determined by 4 Secretary categories, and then within each category, contains 3 pools each determined by the "primary resource" used.
 
The game has different development pools, determined by 4 Secretary categories, and then within each category, contains 3 pools each determined by the "primary resource" used.
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;Development Pools
 
;Development Pools
 
*Each pool has a listing of exactly 50 items, in which the game will pick a random item in this list to attempt to craft. This gives each item in the list a 2% chance to be chosen. Certain common equipment are repeated multiple times, giving them increased chance to be chosen, in multiples of 2%.
 
*Each pool has a listing of exactly 50 items, in which the game will pick a random item in this list to attempt to craft. This gives each item in the list a 2% chance to be chosen. Certain common equipment are repeated multiple times, giving them increased chance to be chosen, in multiples of 2%.
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**It is possible to "fail" this selection, specally for cheaper recipes, resulting in the failure box ("Penguin") being displayed.
 
*Once chosen, the game will compare the submitted user recipe, to the 10*scrap value of the selected equipment.
 
*Once chosen, the game will compare the submitted user recipe, to the 10*scrap value of the selected equipment.
 
*The HQ level of the player is also considered before determining in a successful craft (a '''HQ level of 10 times the rarity''' of the equipment is needed to craft it) :
 
*The HQ level of the player is also considered before determining in a successful craft (a '''HQ level of 10 times the rarity''' of the equipment is needed to craft it) :
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