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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
*The rate is probably:
+
*The attack CANNOT trigger in [[CTF]] versus a single fleet.
 +
*The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref>:
    
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>
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|valign="center"| <math>
\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y}
+
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + 1.5 \times \big( \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} \big) + 25 \Biggr\rfloor
 
</math>
 
</math>
 
|}
 
|}
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*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
 
*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
 
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
 
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
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*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck.
*<math>\text{X}</math> some yet unknown bonus variables,
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*<math>\text{Y}</math> some yet unknown base rate.
+
<references/>
    
|-|Special CG=
 
|-|Special CG=
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