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| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange‎]]</small>
 
| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange.<br><small>Adopted by [[User:Transporange‎]]</small>
 
}}
 
}}
      
==Overview==
 
==Overview==
   
Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.  
 
Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.  
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==What is Smoke==
 
==What is Smoke==
 
{{Category:Smoke Generators}}
 
{{Category:Smoke Generators}}
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=== For Jiga: Potential update of Category ===
  −
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
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*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
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*Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
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==>WTF ? @Jiga: This is [sic]. I can search relevant resources for you maybe
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*There are currently two formulae for smoke rates.
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**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi
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**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.
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**There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
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**The main difference between the formulae comes from the luck thresholds.
      
==Why Smoke==
 
==Why Smoke==
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*When using a TCF,
 
*When using a TCF,
 
*On submarine nodes where no ASW can be used,
 
*On submarine nodes where no ASW can be used,
 +
As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive.
    
;Conclusion
 
;Conclusion
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*As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible.
 
*As [[Yamato|Yamato Kai Ni/Juu]] is the usual suspect in this matter, as she only has 18 {{Luck}} by default and should be modded if possible.
 
*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
 
*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
 +
 +
=== For fotential mechanic update ===
 +
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
 +
 +
*There are currently two formulae for smoke rates.
 +
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi
 +
**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe.
 +
**There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
 +
**The main difference between the formulae comes from the luck thresholds.
    
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}
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