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Created page with "== Foreword and Credits == Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange and Jiga. Smoke is the only thing between Taihas..."
== Foreword and Credits ==
Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange and Jiga.

Smoke is the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.

{|style="color: black; background: linear-gradient(to right, orange , yellow, green, cyan, blue, violet); width:100%; padding:10px; margin:20px; border:1px solid gray; border-radius:10px"
|valign="center"| [[File:Equipment_Full_Smoke_Generator_Kai_(Smoke_Screen).png|left|60px]] '''TL;DR!'''
*Smoke reduces accuracy of both sides
*You need 2 layers of smoke to affect Artillery phase
*1 layer of smoke affects opening torpedo phase, 3 affects closing
*Fossils should get the two [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kais]] and one [[Smoke_Generator_(Smoke_Screen)|Smoke]] {{MaxStar}}
**Luck Mod your main [[Yamato]] (preferably all Yamatos) to 29 {{Luck}}
*Newbies should get the [[Smoke_Generator_Kai_(Smoke_Screen)|Smoke Kai]] from {{Qfactory}} [[Quests#F115|F115]], improve two [[Smoke_Generator_(Smoke_Screen)|Smoke]] to {{MaxStar}} and prepare one [[Smoke_Generator_(Smoke_Screen)|Smoke]] at {{Star}}+0
**Luck Mod your main [[Yamato]] to 37 {{Luck}}, or luck mod yourself
*Best use case of smoke is in 1. Princess infested preboss nodes ([[Early_Spring_2024_Event/E-4#E-4_V_Hard|Example]]) or 2. [[TCF]] preboss nodes
*Don't spam smoke
|}

== What is Smoke ==
{{Category:Smoke Generators}}

=== For Jiga: Potential update of Category ===
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
*One layer of smoke affects opening torps, Two layers of smoke affects Artillery phase, Three layers of smoke affects Closing torps.
*There are currently two formulae for smoke rates. x.com/yukicacoon/status/1739481809375895854 by Yumemi and x.com/Xe_UCH/status/1767407602554855730 by Xe. There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
**The main difference between the formulae comes from the luck thresholds.

== Why Smoke ==
The main effect of Smoke is '''reducing accuracy from both sides'''. This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could.

Hence the main use of smoke is {{TextGlow|'''when it is impossible for us to sink the enemy first'''|black|text-colour=red|glow-size=2px}}. Examples include:
*Preboss nodes with 6 Abyssal Princesses;
*When using TCF
*Sub nodes
One needs 3 layers to make smoke useful in sub nodes, hence Toukai wings remain the best counter to submarines.
The first two cases however are commonplace in recent events.
=== Conclusion ===
*Smoke to evade unsinkable enemies.
*You want at minimum 2 layers of smoke guaranteed.

== How to Smoke ==
As written in the Smoke Template, {{TextGlow|'''Fleet Flagship Luck'''|black|text-colour=lime|glow-size=2px}} and {{TextGlow|'''Smoke improvement levels'''|black|text-colour=cyan|glow-size=2px}} affects smoke proc rates. Clearly the better your smoke generators are, the less taxing is on your Luck mods. We provide some calculations for Newbies and Fossils, with the assumption that you need to guarantee 2 layers of smoke.

We write "you need A/B {{Luck}}" to mean that "by Yumemi's formula you need A {{Luck}}, by Xe's formula you need B {{Luck}}".

<tabber>
|-|Fossil=
This means you have a the Smoke Kai {{Star}}+2 from 2023 Summer E1H and the Smoke Kai from Miyuki K2 quest. If you only use these two Smoke Kai it takes 122/114 {{Luck}} to guarantee 2 layers. Clearly someone lost his head.

Hence we add an extra Smoke {{MaxStar}} to the mix. It takes 26/29 {{Luck}}.

{{TextGlow|'''For fossils, please get both Smoke Kais and one Smoke +10, as well as Flagship Luck ≥26/≥29.'''|black|text-colour=red|glow-size=2px}}
|-|Newbie=
You don't have Smoke Kai from Event, so we assume you will use Miyuki's Smoke Kai and two Smoke {{MaxStar}}. You will need 37/54 {{Luck}}. A big challenge. We provide three solutions.
*Well at 29 {{Luck}} you have 9% of one layer smoke. You can pray to RNG.
*Get your main Yamato to 37 {{Luck}}. This works for the first formula, and also crosses a threshold in the second formula.
*If you can spare a slot, plug a Smoke {{Star}}+0. Then you need 10/17 {{Luck}}. Perfectly doable.
Depending on the situation you may use any of the three above. Be prepared and {{TextGlow|'''get two Smoke {{MaxStar}} and one Smoke {{Star}}+0'''|black|text-colour=red|glow-size=2px}}.
</tabber>

== Smoke luck mods ==
For this purpose you should mod {{ItemStack|item={{Ship/Banner|Yamato/Kai Ni|small=true}}|text=Kai Ni}}

If your fleet has no touch but needs smoke, just plug a high luck ship as Flagship. It is only when you need touch attacks that your Flagship is fixed. {{Ship/Banner|Nagato Kai Ni|small=true}} has 40 {{Luck}}, {{Ship/Banner|Nelson Kai|small=true}} also has 29 {{Luck}} if you ring her. However {{Ship/Banner|Yamato Kai Ni|small=true}} has 18 {{Luck}} before marriage.

=== What about Musashi K2? ===
If you do Event RTA, Musashi K2 deserves luck modding.
For non-RTA players, we note that although Musashi K2 Flagship gives a stronger Touch (Yamato K2J third shot will be heavier), but you may get hard blocked via a Fast or Hotels ≤ 1 navigation check. Luck modding Yamato K2 will do.
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