Changes

1,723 bytes added ,  5 months ago
tsundb, formula missing today
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* Every player starts off with only '''2 construction slots'''. Up to 2 more slots can be unlocked by using a '''[[Dock Opening Key]]''' each time.  
 
* Every player starts off with only '''2 construction slots'''. Up to 2 more slots can be unlocked by using a '''[[Dock Opening Key]]''' each time.  
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=Construction Types=
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=Overview=
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==Construction Types==
 
===Normal Construction===
 
===Normal Construction===
 
'''"Normal Construction"''' is the basic construction method. Recipes range from 30-999 fuel {{Fuel}}, ammo {{Ammo}}, steel {{Steel}} and bauxite {{Bauxite}} and each attempt costs 1 development material {{DM}}. Speeding up construction costs 1 instant construction {{IC}}.
 
'''"Normal Construction"''' is the basic construction method. Recipes range from 30-999 fuel {{Fuel}}, ammo {{Ammo}}, steel {{Steel}} and bauxite {{Bauxite}} and each attempt costs 1 development material {{DM}}. Speeding up construction costs 1 instant construction {{IC}}.
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**For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''.
 
**For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''.
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=Special Secretary=
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==Construction Theory==
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In normal construction, there are 4 pools determining the ship being crafted. Each group has exactly 100 unique ships and the available pools remain the same '''regardless of which Secretary used''' (excepted for the {{Class|Z1}}).
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The selection of a pool is based on the resource input during the construction:
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*Pool 1 - 300+ {{Fuel}}, 400+ {{Steel}}, 300+ {{Bauxite}},
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*Pool 2 - 400+ {{Fuel}}, 600+ {{Steel}},
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*Pool 3 - 250+ {{Fuel}}, 200+ {{Steel}},
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*Pool 4 - Do not meet any of the above requirements.
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*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
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Upon starting a construction, a random ship will be selected based on a formula using 2 values that are generated:
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*Pool 1: {{Steel}} {{Bauxite}}
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<math>??</math>
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*Pool 2: {{Ammo}} {{Steel}}
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<math>??</math>
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*Pool 3: {{Ammo}} {{Steel}}
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<math>??</math>
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*Pool 4: {{Fuel}} {{Steel}}
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<math>??</math>
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;With
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*<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types,
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**51 is its maximum possible value.
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**The resources used to increment this value depend on the pool that has been selected.
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*<math>Rand_1</math> a random number between 0 and 100,
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*<math>Rand_2</math> a random number generated between 0 and <math>Res</math>. The resulting value is subtracted by 1 if it is higher than 0.
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*<math>ID</math> the value achieved by subtracting <math>Rand_1</math> with <math>Rand_2</math>. This value is what determines which ship will be crafted.
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In case <math>ID</math> becomes 0 or negative, the value will be converted back into a positive value and incremented by 2.
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[https://tsundb.kc3.moe/construction]
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==Special Secretary==
 
Some ships require a specific Secretary (1st fleet flagship) in order to be crafted.
 
Some ships require a specific Secretary (1st fleet flagship) in order to be crafted.
 
*For any other construction, the Secretary is independent of the crafting result.
 
*For any other construction, the Secretary is independent of the crafting result.
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