Changes

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| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}.
 
| This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}.
If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
+
If applicable, one {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 
|-
 
|-
 
| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
 
| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
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|-
 
|-
 
| {{Med Gun}} {{Med Gun}} {{Minisub}}
 
| {{Med Gun}} {{Med Gun}} {{Minisub}}
| The "cheat CLT setup" for {{Minisub}} minisub capable ships, allowing for an opening torpedo and night DA.
+
| The "cheap CLT setup" for {{Minisub}} minisub capable ships, allowing for an opening torpedo and night DA.
 
* {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
 
* {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
 
|-
 
|-
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|-
 
|-
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
|This setup is an alternative TCI setup. This setup is typically used for either destroyers with powerful yasen (how can reach the night cap with 2 torpedoes), or low luck (<30 {{Luck}}) destroyers.  
+
|This setup is an alternative TCI setup. This setup is typically used for low luck (<30 {{Luck}}) destroyers.  
In the case of powerful destroyers, the wild card can be night battle equipment or a utility one like a radar or sonar. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
+
The wild card should be a {{SurfaceShipPersonnel}} or a {{StarShell}}. This will help increase their trigger rate somewhat.
 
|-
 
|-
 
|{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}}
 
|{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}}
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