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| '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. | | '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. |
| | | |
− | <math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane}_\text{Count} \times \text{Steel Cost} \rceil</math> | + | <math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil</math> |
| | | |
− | * <math>\text{Plane}_\text{Count}</math> is the current plane count '''at the start of the battle'''. | + | * <math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''. |
| * <math>\text{Steel Cost}</math> is the steel cost per plane. | | * <math>\text{Steel Cost}</math> is the steel cost per plane. |
| ** [[Kikka Kai]]: '''2.6''' | | ** [[Kikka Kai]]: '''2.6''' |
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| {{Formula | | {{Formula |
| |Title=Fighter Power Formula | | |Title=Fighter Power Formula |
− | |Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count} } \right) + \text{Mod}_\text{proficiency} \right] | + | |Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Count}_\text{Plane} } \right) + \text{Mod}_\text{proficiency} \right] |
| |Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s. | | |Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s. |
| ** [[Visible Bonus]]es are not counted. | | ** [[Visible Bonus]]es are not counted. |
− | * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. | + | * <math>\text{Count}_\text{Plane}</math> is the number of planes in the slot prior to Stage 1's start. |
| * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: | | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: |
| ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, | | ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, |
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| |valign="center"| <math>\text{Plane Loss} = \left \lfloor | | |valign="center"| <math>\text{Plane Loss} = \left \lfloor |
| | | |
− | \text{Plane}_\text{Count} \times | + | \text{Count}_\text{Plane} \times |
| \left( | | \left( |
| \text{random} | | \text{random} |
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| For each slot of the '''Enemy Fleet:''' | | For each slot of the '''Enemy Fleet:''' |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math> | + | |valign="center"| <math>\text{Plane Loss} = \Big\lfloor \text{Count}_\text{Plane} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math> |
| |} | | |} |
| |- | | |- |
| |colspan=2| | | |colspan=2| |
| ;With | | ;With |
− | * <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot. | + | * <math>\text{Count}_\text{Plane}</math> is the plane's count in the slot. |
| * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with: | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with: |
| ** {{color|green|'''AS+'''}}: 1 | | ** {{color|green|'''AS+'''}}: 1 |
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| | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math> | + | |valign="center"| <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Count}_\text{Plane} \right \rfloor</math> |
| |} | | |} |
| | | |
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| '''Enemy Fleet's ship''': | | '''Enemy Fleet's ship''': |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math> | + | |valign="center"| <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Count}_\text{Plane} \right \rfloor</math> |
| |} | | |} |
| | | |
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| ;With | | ;With |
| * <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''. | | * <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''. |
− | * <math>\text{Plane}_\text{Count}</math> the current number of attacking planes. | + | * <math>\text{Count}_\text{Plane}</math> the current number of attacking planes. |
| * <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being: | | * <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being: |
| ** '''1''' in Single Fleets vs Single Fleet | | ** '''1''' in Single Fleets vs Single Fleet |
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| {{Formula | | {{Formula |
| |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> | | |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> |
− | |Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } | + | |Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Count}_\text{Plane} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } |
| |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}). | | |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}). |
− | * <math>\text{Plane}_\text{Count}</math> is the current plane's slot size. | + | * <math>\text{Count}_\text{Plane}</math> is the current plane's slot size. |
| * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |