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| *''For a more comprehensive list of construction recipes and rates, please see [https://db.kcwiki.org/construction PoiDB's construction page]. | | *''For a more comprehensive list of construction recipes and rates, please see [https://db.kcwiki.org/construction PoiDB's construction page]. |
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− | Constructing a girl costs [[Resources]]. It will also take time unless instant constructions {{IC}} are used. | + | Constructing a girl costs a selectable amount of the 4 main [[Resources]] as well as "development materials" {{DM}}. It will also take a variable amount of time unless instant constructions {{IC}} are used. |
− | * Every player starts off with only '''2 construction slots'''. Up to 2 more slots can be unlocked by using a '''[[Dock Opening Key]]''' each time. | + | * Every player starts off with only '''2 construction slots'''. Up to 2 more slots can be unlocked by using a '''[[Dock Opening Key]]''' for each. |
| | | |
| =Construction Types= | | =Construction Types= |
− | ===Normal Construction===
| + | ==Normal Construction== |
| '''"Normal Construction"''' is the basic construction method. Recipes range from 30-999 fuel {{Fuel}}, ammo {{Ammo}}, steel {{Steel}} and bauxite {{Bauxite}} and each attempt costs 1 development material {{DM}}. Speeding up construction costs 1 instant construction {{IC}}. | | '''"Normal Construction"''' is the basic construction method. Recipes range from 30-999 fuel {{Fuel}}, ammo {{Ammo}}, steel {{Steel}} and bauxite {{Bauxite}} and each attempt costs 1 development material {{DM}}. Speeding up construction costs 1 instant construction {{IC}}. |
− | *Construction results are solely determined by the amount of resources used. | + | *If applicable, it is often more resource efficient to find a desired ship in sorties as a drop rather than building them. |
− | **The HQ level or the Secretary used do not affect the building result (except for [[Z1]] & [[Z3]]).
| |
| | | |
− | If applicable, it is often more resource efficient to find a desired ship in sorties as a drop rather than building them.
| + | ===Construction Theory=== |
| + | In normal construction, there are 4 pools determining the ship being crafted. Each group has exactly 100 unique ships and the available pools remain the same '''regardless of which Secretary used''' (excepted for the {{Class|Z1}}). |
| + | The selection of a pool is based on the resource input during the construction: |
| + | *Pool 1 - 300+ {{Fuel}}, 400+ {{Steel}}, 300+ {{Bauxite}}, |
| + | *Pool 2 - 400+ {{Fuel}}, 600+ {{Steel}}, |
| + | *Pool 3 - 250+ {{Fuel}}, 200+ {{Steel}}, |
| + | *Pool 4 - Do not meet any of the above requirements. |
| + | *Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used. |
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− | ===Large Ship Construction=== | + | The constructed ship is selected in the pool by a value we call <math>ID</math> which can go from 1 to 100. It is calculated by substating two random value <math>Rand_1</math> and <math>Rand_2</math>. |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !colspan=2|<math>ID</math> Calculation |
| + | |- |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>ID=Rand_1-Rand_2</math> |
| + | |} |
| + | |
| + | ;With |
| + | *<math>Rand_1</math> a random whole number between 0 and 100 included, |
| + | *<math>Rand_2</math> a random whole number generated between 0 and <math>Res - 1</math> included. |
| + | In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2. |
| + | |- |
| + | | |
| + | Which resources that are used to increment value <math>Res</math> is dependent on the pool that has been selected: |
| + | *Pool 1: {{Steel}} {{Bauxite}} |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math> |
| + | |} |
| + | |
| + | *Pool 2: {{Ammo}} {{Steel}} |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Ammo-400)}{25} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-600)}{30} \Bigg\rceil \Bigg| ; 51\Bigg)</math> |
| + | |} |
| + | |
| + | *Pool 3: {{Ammo}} {{Steel}} |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Ammo-200)}{13} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-200)}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math> |
| + | |} |
| + | |
| + | *Pool 4: {{Fuel}} {{Steel}} |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Fuel-100)}{10} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-30)}{15} \Bigg\rceil \Bigg| ; 51\Bigg)</math> |
| + | |} |
| + | |
| + | ;With |
| + | *<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types, |
| + | **The resources used to increment this value depend on the pool that has been selected. |
| + | [https://tsundb.kc3.moe/construction] |
| + | |} |
| + | |
| + | ;Pratical Conclusion |
| + | * Only 2 resources will have an effect depending on the pool. Changing the two others will have no effect as long as it does not change the pool. |
| + | * Of the two resources that have an effect, one has a bigger effect than the other. |
| + | ** The effect is capped, above a certain threshold increasing the resources further will not have any effect. |
| + | * The effect of changing resources will increase the drop of some ships by reducing the drop of others. |
| + | |
| + | ==Large Ship Construction== |
| '''"Large Ship Construction" (LSC)''' allows to build rarer "bigger" ships in exchange for more resources. Recipes range from 1500-7000 fuel {{Fuel}} and ammo {{Ammo}}; 2000-7000 steel {{Steel}} and 1000-7000 bauxite {{Bauxite}}. Each attempt also costs either 1, 20, or 100 development materials {{DM}}. Speeding up construction costs 10 instant construction {{IC}}. | | '''"Large Ship Construction" (LSC)''' allows to build rarer "bigger" ships in exchange for more resources. Recipes range from 1500-7000 fuel {{Fuel}} and ammo {{Ammo}}; 2000-7000 steel {{Steel}} and 1000-7000 bauxite {{Bauxite}}. Each attempt also costs either 1, 20, or 100 development materials {{DM}}. Speeding up construction costs 10 instant construction {{IC}}. |
| *LSC is unlocked by completing quest {{Q|F10}}. | | *LSC is unlocked by completing quest {{Q|F10}}. |
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| **For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''. | | **For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''. |
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− | =Special Secretary= | + | ==Special Secretary== |
| Some ships require a specific Secretary (1st fleet flagship) in order to be crafted. | | Some ships require a specific Secretary (1st fleet flagship) in order to be crafted. |
| *For any other construction, the Secretary is independent of the crafting result. | | *For any other construction, the Secretary is independent of the crafting result. |