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|-|Anti-PT=
 
|-|Anti-PT=
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{{Anti-PT Imp Setups}}
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{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{Green Gun}}{{Green Gun}}+{{AA Gun}}/{{SurfaceShipPersonnel}}
+
| {{Green Gun}} {{Green Gun}}+{{AA Gun}}/{{SurfaceShipPersonnel}}
 
| The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{AA Gun}} so that another main gun can be used to maintain double attacks.
 
| The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{AA Gun}} so that another main gun can be used to maintain double attacks.
When applicable, the use of {{IconText|{{Landing Craft}}|Armed}} armed boats can further improve the effectiveness of the setup.
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|-
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| {{Green Gun}} {{Green Gun}} {{IconText|{{Landing Craft}}|Armed}} + {{SurfaceShipPersonnel}}
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| Utilises the same principles as above, with the greater bonus of the {{IconText|{{Landing Craft}}|Armed}} armed boats.
 +
This setup has also some effectiveness against [[Installation]]s.
 
|}
 
|}
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|As much of those equipment must be equipped in the fleet.
 
|As much of those equipment must be equipped in the fleet.
 
|-
 
|-
|{{Light Gun}}{{Light Gun}}{{Landing Craft}}/{{Drum}}
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|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}}
 
|The main setup that still keeps a DA for boss clearing.
 
|The main setup that still keeps a DA for boss clearing.
 
|-
 
|-
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