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| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 7-2 Part 1
+
| Map = 7-2 Phase 1
 
| Fleet = CVL 3DD<br/>2CVL 3DE
 
| Fleet = CVL 3DD<br/>2CVL 3DE
 
| Route = {{MapRoute|C|red|E|red|G|red}}
 
| Route = {{MapRoute|C|red|E|red|G|red}}
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}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 7-2 Part 2
+
| Map = 7-2 Phase 2
 
| Fleet = FBB CV CVL CAV 2DD
 
| Fleet = FBB CV CVL CAV 2DD
 
| Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}}
 
| Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}}
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===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = 7-2 Branching Rules Part 1
+
|title = 7-2 Branching Rules Phase 1
 
|id = 7-2A
 
|id = 7-2A
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{{MapBranchingTable
 
{{MapBranchingTable
|title = 7-2 Branching Rules Part 2
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|title = 7-2 Branching Rules Phase 2
 
|id = 7-2B
 
|id = 7-2B
 
|D/empty -> H, I =  
 
|D/empty -> H, I =  
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Once the map has been cleared for the month, the enemy composition for the second boss (Node {{MapRoute|M|red}}) will be locked to the easiest comp (Formation 1), which contains Nu-class elite, Ne-class base, and Tsu-class base, until the next reset.
 
Once the map has been cleared for the month, the enemy composition for the second boss (Node {{MapRoute|M|red}}) will be locked to the easiest comp (Formation 1), which contains Nu-class elite, Ne-class base, and Tsu-class base, until the next reset.
   −
===<u>Part 1: Eliminate the Submarine Fleet</u>===
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===<u>Phase 1: Eliminate the Submarine Fleet</u>===
 
* The submarine boss fleet will usually consist of 3 SS, 1 Transport, and 2 DDs.
 
* The submarine boss fleet will usually consist of 3 SS, 1 Transport, and 2 DDs.
** Defeat the flagship of the submarine fleet 3 times to open up the path to the 2nd part of the map (A ranks can be enough).
+
** Defeat the flagship of the submarine fleet 3 times to open up the path to the 2nd phase of the map (A ranks can be enough).
    
====Recommended Fleet====
 
====Recommended Fleet====
*'''1CVL (Preferable [[OASW|CVE]]), 3DD'''  
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*'''1CVL (Preferable [[CVE]]), 3DD'''  
 
*1CL, 3DD  
 
*1CL, 3DD  
 
*2CVL, 3DE
 
*2CVL, 3DE
 
*'''4DD/DE'''
 
*'''4DD/DE'''
 
*Route = {{MapRoute|C|red|E|red|G|red}}
 
*Route = {{MapRoute|C|red|E|red|G|red}}
**Fleet will need to be ASW-focused, however, if you require S ranks (3 "S ranks" are required for [[Quests#Bq8|Bq8]]), using 1-2 ships with ASW/combat hybrid set-ups can be helpful.
+
**Fleet will need to be ASW-focused, however, if requiring S ranks (3 "S ranks" are required for {{Q|Bq8}}), using 1-2 ships with ASW/combat hybrid set-ups can be helpful.
 
***Having 1 or more [[OASW]] ships is recomanded.
 
***Having 1 or more [[OASW]] ships is recomanded.
**If you have [[Suzuya]] or [[Kumano]] in their CVL forms, their unique ability may be useful as well. (They prioritize attacking surface units over submarines, unlike other CVLs.)
+
**If having [[Suzuya Kou Kai Ni]] or [[Kumano Kou Kai Ni]], their unique targeting ability may be useful as well (focusing surface ships instead of SS).
   −
===<u>Part 2: Eliminate the Carrier Fleet</u>===
+
===<u>Phase 2: Eliminate the Carrier Fleet</u>===
 
Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class, and some DDs.
 
Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class, and some DDs.
*Carefully managing your fleet's air power with strong planes can help either achieve AS or AP.
+
*Carefully managing the fleet's air power with strong planes can help either achieve AS or AP.
 
**Using an [[AACI]] DD might be helpful for minimizing possible damage taken.  
 
**Using an [[AACI]] DD might be helpful for minimizing possible damage taken.  
 
*Defeat the flagship of the Carrier fleet 4 times to complete the map.
 
*Defeat the flagship of the Carrier fleet 4 times to complete the map.
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*Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}}
 
*Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}}
 
**Having a slow fleet will add an extra battle on Node {{MapRoute|H|pink}}.
 
**Having a slow fleet will add an extra battle on Node {{MapRoute|H|pink}}.
**Most battles will involve surface fleets where you'll face DD, CL, and some CA.
+
**Most battles will involve surface fleets including DD, CL, and some CA.
***Having some ASW capability can help you on node {{MapRoute|C|red}}.
+
***Having some ASW capability can help on node {{MapRoute|C|red}}.
**Using an FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node.
+
**Using an FBB can make getting up to the boss node relatively easier, but the fleet will need to be all fast to reach the boss node.
 
**LoS required: '''≥ 69 (Cn4)'''
 
**LoS required: '''≥ 69 (Cn4)'''
  
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