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| A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types: | | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types: |
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| !style="color:black;background-color:yellow"|Type I<br>"Sparkle type" | | !style="color:black;background-color:yellow"|Type I<br>"Sparkle type" |
− | |Every ships in fleet must be "[[sparkle]]d". | + | |<math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math> |
− | | | + | ;With |
| + | *<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships. |
| + | *<math>\text{Mod}_\text{Sp}</math> the sparkling check, being: |
| + | **'''1''' if all ships in the fleet are sparkled, |
| + | **'''0''' if any ship in the fleet is unsparkled. |
| + | |
| + | |In a fleet, every ship must be sparkled to get a GS. |
| + | *If any ship is unsparkled, the GS rate drops to 0% |
| + | *If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly. |
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| !style="color:black;background-color:lightgray"|Type II<br>"Drum type" | | !style="color:black;background-color:lightgray"|Type II<br>"Drum type" |
− | |Ships must be "[[sparkle]]d" and more {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} than required must be brought. | + | |<math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math> |
− | *Only 4+ ships need to be sparkled to have the greater rate.
| + | ;With |
− | *The total number of {{Drum}} [[Drum]]s brought must be '''135%''' ("over drum") the amount of the requirement (rounded down) | + | *<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships. |
| + | *<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being: |
| + | **'''6''' if the fleet is not "over drum", |
| + | **'''41''' if the fleet is "over drum". |
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| !Drums carriers | | !Drums carriers |
| !Drums required | | !Drums required |
− | !Over Drum | + | !Over Drum |
| |- | | |- |
| !21 | | !21 |
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| !24 | | !24 |
− | |1||0||4 | + | |1||0||2 |
| |- | | |- |
| !37 | | !37 |
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| |} | | |} |
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− | |All "drum expeditions" follow this rule. | + | |All "drum expeditions" follow this rule, as well as 24 and 40. |
− | *24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition | + | *"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} to meet the success requirement. |
| + | *Adding enough Drums will "over drum" the expedition, being needed for GS. |
| + | *When "over drum", only 4 sparkled ships are enough to reach 100% GS rate. |
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| !style="color:black;background-color:cyan"|Type III<br>"Level type" | | !style="color:black;background-color:cyan"|Type III<br>"Level type" |
− | |<math>\text{GS}_\text{%} = 16 + 15 \times \text{N}_\text{Spark} + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math> | + | |<math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math> |
| ;With | | ;With |
− | *<math>\text{N}_\text{Spark}</math> the number of sparkled ships, | + | *<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships. |
| *<math>\text{Lv}_\text{Flag}</math> the level of the flagship. | | *<math>\text{Lv}_\text{Flag}</math> the level of the flagship. |
| |Greatly depends on the flagship level, the GS rate is for example: | | |Greatly depends on the flagship level, the GS rate is for example: |