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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
==2-4==
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==[[2-4]]==
''Farming 2-4 for {{IR}} is meant to be a '''last resort'''. Expeditions are the superior way to gain {{IR}}.''
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Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
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*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
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*Using more than 4 will not increase this rate.
    
Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.  
 
Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.  
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*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm node.
    
;Recommended Fleets
 
;Recommended Fleets
* 3CV/L 1DD 2SS/V
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* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
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*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
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**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
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**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse
    
;Equipment Setups
 
;Equipment Setups
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!Notes
 
!Notes
 
|-
 
|-
! DD
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! rowspan=2|3CA(V)/CL/DD
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
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| {{WildCard}}{{WildCard}}{{Radar}}
| It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower enroute, the chip damage from airstrikes can add up.
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| The {{WildCard}} should be whatever brings the most combat/AA power to the shi, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
! CV/L
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| 2{{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}
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| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
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|-
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! CV
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| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
 
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
 
|-
 
|-
! SS/V
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! rowspan=2|SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}
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| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor.
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| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
|}
 
|}
  
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