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| }} | | }} |
| }} | | }} |
− | ===Map Unlocking=== | + | |
| + | ===Map Unlocking & Progression=== |
| '''2-3''' is unlocked after clearing [[2-2]]. | | '''2-3''' is unlocked after clearing [[2-2]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
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| }} | | }} |
| | | |
− | === Tips === | + | ===Tips=== |
| Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4. | | Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4. |
| *Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}. | | *Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}. |
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| *Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. | | *Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. |
| *Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}. | | *Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}. |
− |
| |
| | | |
| ===Recommended Fleets=== | | ===Recommended Fleets=== |
| <tabber> | | <tabber> |
| |-|Heavy fleet= | | |-|Heavy fleet= |
− | *'''2(F)BB(V)/CV(L), 1AV, 1CL, 2DD''' | + | *'''2(F)BB(V)/CV(L), 1AV, 1CL(T), 2DD''' |
| **Standard comps used for farming the boss node or clearing daily. | | **Standard comps used for farming the boss node or clearing daily. |
| **Starting at node {{MapRoute|B|red}}, there is around 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route). | | **Starting at node {{MapRoute|B|red}}, there is around 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route). |
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| **Weaker fleets with 100% boss routing, but may cause some issues reaching the boss. | | **Weaker fleets with 100% boss routing, but may cause some issues reaching the boss. |
| </tabber> | | </tabber> |
| + | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|D|green|G|green|H|green|I|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}. |
| + | *''See [[Resource Node|here]] for more details. |
| | | |
| {{Map/Footer|2-3| | | {{Map/Footer|2-3| |