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| =Resource Nodes Guide= | | =Resource Nodes Guide= |
| ==Regular Ressource Nodes== | | ==Regular Ressource Nodes== |
− | [[File:ResourceNode.png]]<br>Resource Node | + | [[File:ResourceNode.png|thumb|right|Resource Node]] |
| + | Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
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| + | ;Note |
| + | *The resources are added to the overall stockpile ONLY if either: |
| + | **The node is a "dead-end". |
| + | **The subsequent '''battle''' node must be completed. |
| + | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. |
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− | Upon entering, adds a specific amount of a specific Resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or Coin Boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
| + | Using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s increases the resource gain up to a possible node-specific cap: |
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− | Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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− | Using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain up to a possible node-specific cap: | |
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| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |